The Privateers are at it again. Having shipped the IKCG to the printers back in May, the crew of Privateer Press have decided to wave pages of their long-awaited tome under our noses. Last week we were given glimpses of several sections, and this week we get even more.
The second preview contains a lot of juicy goodness:
- A fraction of the explanation of the Morrowan Calendar, including major feastdays and the origins of month names.
- The the Cleric class entry and the beginning of the Druid entry.
- A snippet of item descriptions for miscellaneous equipment.
- The tail end of the description of the god Menoth, and the beginning of Dhunia’s entry. Information regarding the origin of Menoth is especially tastey. We also see that Dhunia has four brand-spanking-new clerical domains, one for each season.
- A pageful of alchemical healing items. A couple of them look at lot like what my players have been relying on in my Falconbridge campaign. Volden Mirsk would be proud. My version is a lot more potent and I have made them much more affordable, but I tend to run low-money games, so I suppose it fits. Nothing listed for alchemical goods is what I would normally consider a good bargain.
- An appendix of clerical titles (Priest, Chaplain, Battle Chaplain, Rector, et cetera).
Overall, this provides a pleasant combination of fluff and crunchy rules-stuff. I was seriously concerned, when the IKCG and the IKWG were split apart from the original IKCG project, that we’d get a whole bunch of new rules in the first book, and all the excellent Iron Kingdoms fluff in the second book. I recognize that more people are looking for crunchy rules than fluffy background information, but I’m glad that it at least looks like they’re putting in a solid effort to achieve a balance.