Author Archives: Burrowowl

Four years later

Did anybody really need an NFL game to be postponed for snow to know that somebody had misplaced this country’s collective backbone? I’d like to think we all learned that at least four years ago today, when guerrilla marketing got mistaken for lite-brite terrorism.

I think today would make a great opportunity to everybody to take a deep breath, count to ten, and realize that islamist terrorists do not pose an existential threat to western civilization. Neither does the cartoon network.

Great bumpers (and fanservice)

Every once in a while a cartoon comes along where the production team is having fun with it. They probably aren’t all having fun with it (slaving away at in-between frames can’t be pleasant), but some productions find an outlet for at least the appearance of joy. In the case of Kore wa Zombie desu ka, this can be readily found in its bumpers.

Episode one brings us the following:


These are basically just portraits of the male protagonist (the titular zombie) and one of the female leads, a chainsaw-wielding magical girl. It’s just a sight gag. No big deal.
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Beelzebub 01

What the hell did I just watch? Why do I feel compelled to subject myself to more of it? Rampaging juvenile delinquent becomes the foster father of a demonic toddler.

Easing Into Pension Reform

There’s been a lot of talk about excessive public pensions recently. A lot of it has been smoke and mirrors, with outrage about 50-year-olds retiring with 100% pay. I think it’s pretty obvious, if you calm down a little, that retirement packages for people in public safety roles that require intense physicality should be a bit different than for desk jockeys. If your house is on fire and your children are trapped upstairs, do you really want a ladder truck full of 63-year-olds to be your first responders? I didn’t think so.

Anyhow, it is true that public servants in California have pretty nice pension plans available. My wife, if she sticks around until she’s 55 years old, will be able to retire immediately with over half of her take-home pay and just about all of her benefits. That’s a big part of why it makes sense for her to stick around instead of seeking her fortune in the private sector. If we’re going to keep hiring new public employees, we’re going to have to attract them to their positions. We don’t conscript our DMV employees, so we have to pay them enough to get them to show up and stay and do their work. The current pension system is widely seen as an albatross around our state budget’s neck, but what should we do about it?

Let it burn. Keep the pension system substantially the same, and simply negotiate harder every time the public employee unions’ contracts expire. Here you run a serious risk of generating a lot of bad blood among the cogs that make the machine go forward. Work slow-downs and strikes would be more or less inevitable, and we could see a lot of our younger state workers simply jump ship for the private sector. This may not be the worst solution in the long run, but would require an inordinate amount of political courage.

Switch to 401(k). This tends to strike the general public and eminently fair. Private retirement plans in individual accounts are how most folks in this country build up their nest eggs, so why not public employees? Well, basically for the same reason that switching out Social Security for private accounts isn’t really feasible: without a continuing input of funds, the system dries up and leaves current beneficiaries stranded. These pensions are the result of negotiated contracts, and contracts have to be honored; if the state starts breaking its promises it cannot be trusted in future dealings like future labor negotiations, leases, or bond sales.

Two-tier Pensions. As a straight proposition, this makes a lot of sense, too. Existing employees are under and existing contract, so they keep their pensions. The state isn’t necessarily bound to extend those terms to new employees, so we set up a tier-two ghetto pension for new hires. This is probably how it will have to go down. I see the following levers that can be adjusted for our new second-class public servants:

  • Years served. The CalPERS pension schedule allows for retirement after as few as 5 years. This yields a maximum pay-out of only 12.5% of salary, but when you consider life expectancy in this country, that can add up in a hurry. A person that works for a CalPERS position from age 58 to retirement at 63 can be expected to live to about 84 years old. That’s 7.6 years of pay for 5 years of work. By comparison, a 23-year-old that gets a job and holds it down until he’s 63 would keep 100% pay upon retirement. He’s likely to make it to 80 years old (from the same CDC data) and will draw down 57 years pay for 40 years of work. That ratio’s just messed up. Younger workers are a better pension buy.
  • Retirement age. For positions that aren’t intrinsically hostile to older workers, bump down the vested portion of the pay scale way down for younger retirees. Fully-vested retirement payouts shouldn’t be available until the same age as full Social Security payouts. I think this is an option that most people looking to enter public service would recognize as reasonable, and would save the taxpayers years of personnel-years of double-pay for the same work.
  • The definition of the salary basis. For most retired public employees, their pension payments are based on a three factors: the number of years worked, the employee’s age at retirement, and the highest full year of pay earned during that time. This last item is the biggest source of concern when enraged citizens write in to their local newspaper’s editorial staff. There are some high-profile people like city managers and department heads that pull down rather alarming salaries as their base, unmodified pay. That has to be dealt with on an individual basis, but a lot of other folks puff up their retirement rates artificially with last-year promotions and special bonuses. A police officer, for example, gets additional compensation for SWAT qualification. Transportation department workers get additional pay for working outside where they are exposed to traffic. A lot of these bonuses are cumulative and become quite substantial. Maybe they shouldn’t factor in for retirement purposes; make the base pay for pension payouts exclude these bonuses and a fair amount of the anger-inducing individual pensions become much more palatable.

Assuming the politicians, voters, and union members involved aren’t willing to take the “let it burn” option, it seems that introducing a second-tier pension plan with adjustments to the retirement age and years served factors, along with an adjustment to how the basis pay is calculated is a pretty reasonable way forward.

Jobs & Taxes

In the American political arena we hear a lot of talk about tax cuts and economic stimulus spending. Tax cuts are nearly always thought of as reductions in the income tax, capital gains tax, or estate tax. Stimulus spending is nearly always thought of in terms of infrastructure projects (either through direct spending to contractors or through state and local governments). The stated goal in both cases is to get more money into consumers’ pockets that they will then spend back into the economy (through investment, grocery shopping, hookers and blow, whatever). A couple of key points keep getting skipped in the discussion:

Tariffs and Food Stamps.

When it comes to tax policy, there are very few people that work for a living and wouldn’t like a little less of their paychecks to evaporate before hitting their bank accounts. Any attempt to cover important government expenditures such as providing for the national security or honoring our Medicare and Social Security obligations through taxation is generally opposed as counter-productive. When you wish to discourage a behavior, you tax it. With this notion in mind, why tax people for being successful in a career that is in high demand? This is the argument that the working poor lean on when they vote for politicians that will slash the taxes of the fabulously-wealthy and cut programs that they might personally benefit from.

Income, capital gains, and estate taxes are all quite low right now by historical standards, and all relate to endeavors that the American public largely think of as Good. Work hard, invest wisely, pass your legacy on to your children. Baseball and Apple Pie right there, folks. But we didn’t always have an income tax. Where did we get the money to pay for our government before that? From another tax that is at a historic low: tariffs.

A tariff is a tax levied on imported goods. When you get a $200 tax cut and go buy yourself a new flat-screen television, a portion of your purchase price goes to your local sales tax. A portion goes to the taxes paid on the profit your retailer made on the transaction and contributed to the bottom line for that retailer paying its employees, who pay all the sames kinds of taxes you personally hate to pay. If you bought something made in this country, like maybe a nice new gun safe, you’d have the same sales and retailer taxes, plus the money for the manufacturer stays in-country where more taxes hit at the company and employee level, and the employees turn around and buy things for themselves, keeping the wheels turning and returning a lot more value for the $200 hit to the federal debt.

Low wages in foreign countries make it cheap to build things in places like China and Malaysia. Improvements in the efficiency of container-based shipping make it cheap to transfer goods across oceans. Super-low tariffs keep it cheap to get goods through customs. If we want to see American factory jobs start to increase again, one or more of these things need to change. Either the wages need to even out (higher Malaysian and Chinese pay or lower American pay) or the costs of shipping need to jump up (oil costs haven’t really put a dent in this yet), or the tariffs need to go up. Of the three, exactly one is under the direct control of our elected officials. Tariffs are a lever we have to influence the direction of trade, and are a subject practically foreign to public debate these days.

My proposal: tie the tariff rates directly to the official unemployment rate. Have a general tariff set at 5% plus the standing unemployment rate. Adjust this rate quarterly, by no more than half a percent per adjustment in either direction (this would help smooth out sudden changes and provide for a more predictable environment for businesses). With such a tariff scheme in place, when the United States job market is strong, our prosperous citizenry will be able to import goods willy-nilly, and when our job market is anemic, businesses will have all the more incentive to on-shore their operations lest Uncle Sam claw back arbitrarily-large chunks of their profit margins.

On the other end of the scale is stimulus spending. If you want to spend money you don’t have, you should at least get as much bang for your buck as you can. Tax cuts aren’t a good bet, because for every dollar of tax cuts less than a dollar of new economic activity is created. Pumping money into state and local governments doesn’t fare much better. What gets the best return? Food Stamps. For every dollar spent on Food Stamps, somewhere between $1.70 and $1.84 worth of economic activity is created. The money spent through food stamps tends to get re-spent within our economy, not sent off-shore or hoarded. A lot of that economic activity ends up paying for jobs for workers that pay taxes that pay for you roads and schools and fire fighters.

Encourage jobs, stay out of my wallet, everybody’s happy.

A Gladiator Wish-list

Multi-classing in Final Fantasy XIV is a lot more wide-open than I had initially expected. Having a sub-job is one thing, but being able to pick and choose between most of the abilities of all of your disciplines is something else entirely. I don’t expect to have the time to sink into mastering all the disciplines that have skills that are beneficial to playing as a Gladiator, I hope to be able to get up to level 10 or so in a handful of them before too terribly long. You can only stack up so many “action points” worth of skills at any one time, so that should help me pace myself a bit.

At 1st level you’ve only got 6 action points, but frankly I don’t anticipate spending a lot of time down there. At 4th level I’ll have 6 AC worth of Gladiator skills, Red Lotus and Rampart, but will have 9 action points available to me. Clearly the designers want me to spread my wings a little and dabble elsewhere. What should I go for first?

Some thoughts on picking & choosing skills follow.
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Who wants to raise your taxes?

There’s been a lot of talk about the American public’s rate of taxation, much of it from the perspective that we are currently overtaxed and that raising taxes would place onerous burdens on our individual liberty and collective prosperity. The following is a quick list of sitting legislators that want your taxes to go up this year, broken down by legislative body.

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A point of concern

Regarding Final Fantasy XIV:

I’m a little worried about the rate at which my character’s underwear is being damaged by routine timber harvesting and mining activities. None of my other starting gear got this ragged this quickly.

Regarding the FFXIV Open Beta

A few days ago I got myself the Final Fantasy XIV open beta client and brewed up a little Lalafell Gladiator to give it a whirl. I’ve found it to be rather sluggish on my old-timey Radeon 3400 graphics card, and a lot of folks have complained about frequent server downtime, but I’m seeing a lot here that reminds me pleasantly of Final Fantasy XI.

  • Job Switching: You aren’t tied down to what you started your character as. If you originally made a Thaumaturge and would like to try your hand as a Gladiator, just get a sword and equip it. Voila, you’re a Gladiator. This is an improvement over FFXI where switching jobs was a bit of a chore, and a damn sight better than most other multiplayer games, which force you to create a whole new character.
  • Crafting: FFXIV treats harvesting raw materials and crafting them into usable items as a series of minigames, providing a bit of interactivity to the process. Instead of telling the interface to turn a Willow Log into Willow Chips and waiting to see if it succeeds or fails, you have multiple opportunities to affect the quality and durability of your end-product. Success and failure at resource harvesting is partly reliant on skill and timing.

    Supposedly user-crafted items will be an integral part of the in-game economy, by which I mean that most of your good gear will be stuff you or another player created, as opposed to quest rewards or loot taken from fallen monsters. I seem to recall hearing this about most online games. Right now it looks like they’re living up to this pledge, but this may be a symptom of Square-Enix not having put out all the content yet. I’m taking this with a gain of salt, but the fact that harvesting and crafting skills are presented as full character classes is promising.

  • Group Dynamics: This is part of the game that I really need to dig into further. I haven’t had a chance to explore the Battle Regimen system, but I understand it is at least superficially similar to the skillchain system in FFXI.
  • Macros: I used macros a lot in Anarchy Online and Final Fantasy XI, and I expect to get some use out of them in Final Fantasy XIV as well. I currently use macros in the beta to switch between jobs. I currently have one macro for Gladiator, one for Miner, one for Botanist, and one for Carpenter. I’ll be brewing up another for Blacksmith next time I play. The following is what I use to switch from whatever I currently have equipped over to my mining gear:
    /equip main "Weathered Pickaxe"
    /equip sub "Bronze Sledgehammer"
    /equipaction 2 "Lay of the Land"
    /equipaction 3 Prospect
    /equipaction 4 "Wrist Flick"

    Some things I’ve found are that capitalization seems to count when writing macros, and any time you are selecting an item or action with a multiple-word name you’ll need to enclose the name in double-quotes (note that Prospect did not need the quotes in my example). Also, you cannot switch your gear when you are in “active” mode. If you have a weapon in your hand, you cannot switch jobs.

Obviously a lot of how a game like this will work depends on the release of full content, opening up all the playable areas, and the player community developing. This means I cannot make a strong prediction one way or the other, but my nostalgia for FFXI and the overall strength of the Final Fantasy brand has me quite optimistic.