Category Archives: DnD

Five Fingers Interview

Five Fingers

Tonight saw an IRC-based interview with Privateer Press writers Douglas Seacat and Wolfgang Baur regarding their upcoming release Five Fingers: Port of Deceit. Mr. Seacat is a Privateer Press veteran, having a hand in just about everything they’ve published since the second installment of the Witchfire Trilogy, and Mr. Baur was a major contributor to the best campaign settings ever released by TSR: Planespace.

I enjoyed it greatly, in no small part because several of my less-asinine questions were directly addressed. Transcript follows.
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Social Adventures

The Dungeon Master’s Guide presents some very clear guidelines for the use of experience points as a reward mechanism for overcoming obstacles during an adventure. This is universally-understood to include combat encounters, but is also intended to include puzzles, riddles, traps, and social interactions. This is all well and good, and even the most inexperienced DM quickly learns how to plan for traps and combat, mapping out a dungeon, ruin, castle, village, or forest in which such obstacles are placed, and handling their presentation as a tactical matter. Where does this leave you when the obstacles that need to be overcome are the attitudes of a group of people that are all roughly in the same place?

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