Category Archives: Fate

Fate is a roleplaying game system that provides a flexible rules frameset that emphasizes story relevance over rigid verisimilitude.

SotC – Theory to Practice

Pic only stylistically-related

Last week I finally ran a FATE game. Since I was introduced to the notion of FATE over on the Podthralls IK RPG discussion forum a while back, I’ve been intrigued by its core character-creation and conflict-resolution mechanisms. When the Spirit of the Century book was released, I got a chance to see FATE in a focused, genre-specific application and liked it even more. My gears started spinning in an attempt to cram my favorite campaign setting, the Iron Kingdoms, over to the FATE game system. But I’d never actually played the game. This lead to several catches in my master plan.

So it was that when my regular playgroup, which has been playing Serenity lately with Dan as our GM, anticipated a disruption in the number of people that could attend, I figured I’d throw my hat temporarily into the ring to run a quick SotC adventure. I posted a couple of half-completed seed characters online for them to take a look at and choose from, and whipped up a rather simple 1920’s adventure that had an element of high society hobnobbing, globe-trotting, a couple exotic locations, and a plot twist.

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Doctor Bruce Bennett

Doctor Bruce Bennett is a shining example of heartland America: intelligent, diligent, strong, and brash, his geological studied have made him a darling of the country’s intellectual elite.

Aspects

  • Professor Emeritus, University of Ohio
  • 6’6″, 290 lbs of muscle
  • Clean living
  • Enough with the talking, let’s go!
  • Well-read
  • Inspiration
  • Studied at Heidelberg
  • Baseball Star

Top skills

  • Science
  • Athletics, Might
  • Academics, Pilot, Resolve
  • Alertness, Intimidate, Resources

Stunts

  • Herculean Strength
  • Wrestler
  • Scientific Genius
  • Weird Science
  • Theory In Practice

*edit: Dr. Bennett only has five aspects and three skills listed as he’s a seed character for an upcoming one-off SotC adventure.

*edit: Updated Aspects and Skills to reflect two sessions of fill-ins by Dr. Bennett’s actual player.

Guy Johnson

Guy Johnson is the ne’er-do-well son of a British industrialist. Unknown to his family and high-society acquaintances, he leads a second life as a thrill-seeking thief, stealing away with priceless art pieces as he flits about as a social butterfly.

Aspects

  • Born with a silver spoon & a golden diaper
  • Can’t take “no” for an answer… for long
  • A man that loves his vices
  • In all the right circles
  • Sticky Fingers
  • Dangerous
  • Slippery
  • Unflappable
  • Johnson, Guy Johnson
  • Silver Tongue

Top skills

  • Burglary
  • Rapport, Resources
  • Alertness, Athletics, Contacting
  • Engineering, Guns

Stunts

  • Tripwire Sensibilities
  • Hatpin Maestro
  • Best that Money can Buy
  • Grease the Wheels
  • International

*edit: Mr. Johnson only has five aspects and three skills listed as he’s a seed character for an upcoming one-off SotC adventure.

*edit: Updated aspects and skills to reflect a single session of game play. Mr. Johnson came in during the second of a two-session adventure.