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	<title>Comments on: Parties &#8211; Fighter</title>
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		<title>By: Burrowowl</title>
		<link>http://burrowowl.net/wordpress/200210/parties-fighter/comment-page-1/#comment-83</link>
		<dc:creator>Burrowowl</dc:creator>
		<pubDate>Wed, 01 Oct 2003 02:09:58 +0000</pubDate>
		<guid isPermaLink="false">http://burrowowl.net/wordpress/?p=80#comment-83</guid>
		<description>Improved Invisibility is a son-of-a-bitch for fighters, this is true.  This is a primary reason for acquiring the Blind-fighting feat if you have a DM that is predisposed to throwing that kind of crud at you.

Proposed tactic: When you feel that your melee fighter is anywhere near an improved-invisibility arcane artillery-peice (Sorcerer, Wizard, it doesn&#039;t really matter), try the following: Instead of taking your normal standard action or full-round attack, take a movement action to near where you think the Sorcerer is. Use your standard action to prepare a &quot;partial charge&quot; upon the spellcaster&#039;s attack. 

Once the spellcaster attacks, your fighter knows which 5&#039;x5&#039; area the spell came from, and can pursue. Move to the spellcaster and grapple, don&#039;t just swing with your sword. If you land a grapple, the Sorcerer will be limited to non-somatic spellcasting, and he is not likely to fare well in a grappling contest (your strength and base attack bonus are both likely to be much better than his). Proceed to break his scrawny little neck, or stab him repeatedly with a backup dagger or short sword.

This tactic is likely to work better than most other conventional Fighter tactics because the sorcerer isn&#039;t going to want to get himself caught in his own fireball, so he is likely to use his move action BEFORE casting (in the cast of a maximized fireball, that&#039;s a full-round action anyway and he&#039;s likely to take his 5&#039; adjustment first to get some clearance away from his own blast (the closer you get to him to start, the better.

You&#039;ll have a 25% chance of missing the Sorcerer even if your attack is good, but if you hit, the Sorcerer has negligible chances of getting away. Unless your DM is a total jerk, he should reward you for this kind of tactical thinking. If he&#039;s just out to kill your Fighter, no matter what you do you&#039;re going to get dead, though. This is just a way to improve your chances of success.

By introducing a couple of &quot;utility&quot; feats like Blind Fighting and Improved Grapple, mid-level Fighters can fare much better against similarly-leveled spellcasters. I hope that your 13th level Fighter didn&#039;t pursue a rigid weapon-mastery/Power Attack feat progression if your DM likes to throw Improved Invisibility opponents at him.
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		<content:encoded><![CDATA[<p>Improved Invisibility is a son-of-a-bitch for fighters, this is true.  This is a primary reason for acquiring the Blind-fighting feat if you have a DM that is predisposed to throwing that kind of crud at you.</p>
<p>Proposed tactic: When you feel that your melee fighter is anywhere near an improved-invisibility arcane artillery-peice (Sorcerer, Wizard, it doesn&#8217;t really matter), try the following: Instead of taking your normal standard action or full-round attack, take a movement action to near where you think the Sorcerer is. Use your standard action to prepare a &#8220;partial charge&#8221; upon the spellcaster&#8217;s attack. </p>
<p>Once the spellcaster attacks, your fighter knows which 5&#8242;x5&#8242; area the spell came from, and can pursue. Move to the spellcaster and grapple, don&#8217;t just swing with your sword. If you land a grapple, the Sorcerer will be limited to non-somatic spellcasting, and he is not likely to fare well in a grappling contest (your strength and base attack bonus are both likely to be much better than his). Proceed to break his scrawny little neck, or stab him repeatedly with a backup dagger or short sword.</p>
<p>This tactic is likely to work better than most other conventional Fighter tactics because the sorcerer isn&#8217;t going to want to get himself caught in his own fireball, so he is likely to use his move action BEFORE casting (in the cast of a maximized fireball, that&#8217;s a full-round action anyway and he&#8217;s likely to take his 5&#8242; adjustment first to get some clearance away from his own blast (the closer you get to him to start, the better.</p>
<p>You&#8217;ll have a 25% chance of missing the Sorcerer even if your attack is good, but if you hit, the Sorcerer has negligible chances of getting away. Unless your DM is a total jerk, he should reward you for this kind of tactical thinking. If he&#8217;s just out to kill your Fighter, no matter what you do you&#8217;re going to get dead, though. This is just a way to improve your chances of success.</p>
<p>By introducing a couple of &#8220;utility&#8221; feats like Blind Fighting and Improved Grapple, mid-level Fighters can fare much better against similarly-leveled spellcasters. I hope that your 13th level Fighter didn&#8217;t pursue a rigid weapon-mastery/Power Attack feat progression if your DM likes to throw Improved Invisibility opponents at him.</p>
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		<title>By: Dimitri</title>
		<link>http://burrowowl.net/wordpress/200210/parties-fighter/comment-page-1/#comment-82</link>
		<dc:creator>Dimitri</dc:creator>
		<pubDate>Tue, 30 Sep 2003 19:31:03 +0000</pubDate>
		<guid isPermaLink="false">http://burrowowl.net/wordpress/?p=80#comment-82</guid>
		<description>I play an elf fighter, and I&#039;m pretty happy with him. Got a nice +1 keen bastard sword but everyone sees me as a human shield! &quot;send the fighter around the corner and see what happens&quot;. He&#039;s currently at level 10 and I&#039;ve killed quite a few level 13+ sorcerors&#039; asses(until they realized they had improved invisability) but I can&#039;t seem to get really good damage.  Say I do around 35 damage in a round with fairly good roles... that&#039;s still pretty damn puny against a maximized fireball sent from an invisible sorceror(60dmg)!!! What the heck do you do then? Feats are good and all but... what fighters really need is beefed up damage. I&#039;m lucky enough to get a couple of critical hits in here and there but what about the less lucky guys?</description>
		<content:encoded><![CDATA[<p>I play an elf fighter, and I&#8217;m pretty happy with him. Got a nice +1 keen bastard sword but everyone sees me as a human shield! &#8220;send the fighter around the corner and see what happens&#8221;. He&#8217;s currently at level 10 and I&#8217;ve killed quite a few level 13+ sorcerors&#8217; asses(until they realized they had improved invisability) but I can&#8217;t seem to get really good damage.  Say I do around 35 damage in a round with fairly good roles&#8230; that&#8217;s still pretty damn puny against a maximized fireball sent from an invisible sorceror(60dmg)!!! What the heck do you do then? Feats are good and all but&#8230; what fighters really need is beefed up damage. I&#8217;m lucky enough to get a couple of critical hits in here and there but what about the less lucky guys?</p>
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