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	<title>Comments on: Prestige Everywhere</title>
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		<title>By: Burrowowl</title>
		<link>http://burrowowl.net/wordpress/200512/prestige-everywhere/comment-page-1/#comment-61876</link>
		<dc:creator>Burrowowl</dc:creator>
		<pubDate>Sat, 14 Jul 2007 19:08:25 +0000</pubDate>
		<guid isPermaLink="false">http://burrowowl.net/wordpress/?p=347#comment-61876</guid>
		<description>I just looked again, and the number is now up to 782. That&#039;s 130 additions in a little over a year and a half.</description>
		<content:encoded><![CDATA[<p>I just looked again, and the number is now up to 782. That&#8217;s 130 additions in a little over a year and a half.</p>
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		<title>By: Orrin Grey</title>
		<link>http://burrowowl.net/wordpress/200512/prestige-everywhere/comment-page-1/#comment-558</link>
		<dc:creator>Orrin Grey</dc:creator>
		<pubDate>Mon, 12 Dec 2005 16:44:31 +0000</pubDate>
		<guid isPermaLink="false">http://burrowowl.net/wordpress/?p=347#comment-558</guid>
		<description>...and likely indicative of either a fundamental flaw in the system&#039;s underlying mechanics or something far more insidious in their marketing department.

Or both.
</description>
		<content:encoded><![CDATA[<p>&#8230;and likely indicative of either a fundamental flaw in the system&#8217;s underlying mechanics or something far more insidious in their marketing department.</p>
<p>Or both.</p>
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		<title>By: Burrowowl</title>
		<link>http://burrowowl.net/wordpress/200512/prestige-everywhere/comment-page-1/#comment-557</link>
		<dc:creator>Burrowowl</dc:creator>
		<pubDate>Mon, 12 Dec 2005 03:40:22 +0000</pubDate>
		<guid isPermaLink="false">http://burrowowl.net/wordpress/?p=347#comment-557</guid>
		<description>Well, level-based tweaking is the fundamental reason why so many people prefer systems like the old Chaosium Call of Cthulhu game system, or R. Talsorian&#039;s Cyberpunk system, or even the World of Darkness ruleset.  These systems are &quot;skill-based&quot; as opposed to &quot;level-based,&quot; and encourage a more natural-feeling progression for characters.

Of course, level-based systems have the distinct advantage of setting clear milestones for a character&#039;s growth.  Such milestones can be used as quick references when describing a situation to fellow gamers:

&quot;So I had this level 13 Magic User that was investigating the ruins of an ancient monastery, when a freakin&#039; Gorgandour came ripping up out of the ground. I just about marinated myself!&quot;

If the listener has an appreciation of what a Gorgandour and a 13th level Magic User are, the above statement means something.  In a game like Call of Cthulhu, though, your description of your character isn&#039;t likely to have a lot of relation to his power-level:

&quot;So I had this biology professor on a research trip down in the Conga, when a Byhakee came swooping down through the canopy and tore his guide in half! The professor was in a padded room for five months!&quot;

Well, any character would have been in a padded room for five months after such an ordeal.  Skill-based systems tend towards characters that are either hideously over-powered or hideously under-powered. An exception is the RIFTS ruleset, in which a given character can be over or underpowered at 1st level, and gaining additional levels doesn&#039;t really matter all that much.</description>
		<content:encoded><![CDATA[<p>Well, level-based tweaking is the fundamental reason why so many people prefer systems like the old Chaosium Call of Cthulhu game system, or R. Talsorian&#8217;s Cyberpunk system, or even the World of Darkness ruleset.  These systems are &#8220;skill-based&#8221; as opposed to &#8220;level-based,&#8221; and encourage a more natural-feeling progression for characters.</p>
<p>Of course, level-based systems have the distinct advantage of setting clear milestones for a character&#8217;s growth.  Such milestones can be used as quick references when describing a situation to fellow gamers:</p>
<p>&#8220;So I had this level 13 Magic User that was investigating the ruins of an ancient monastery, when a freakin&#8217; Gorgandour came ripping up out of the ground. I just about marinated myself!&#8221;</p>
<p>If the listener has an appreciation of what a Gorgandour and a 13th level Magic User are, the above statement means something.  In a game like Call of Cthulhu, though, your description of your character isn&#8217;t likely to have a lot of relation to his power-level:</p>
<p>&#8220;So I had this biology professor on a research trip down in the Conga, when a Byhakee came swooping down through the canopy and tore his guide in half! The professor was in a padded room for five months!&#8221;</p>
<p>Well, any character would have been in a padded room for five months after such an ordeal.  Skill-based systems tend towards characters that are either hideously over-powered or hideously under-powered. An exception is the RIFTS ruleset, in which a given character can be over or underpowered at 1st level, and gaining additional levels doesn&#8217;t really matter all that much.</p>
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		<title>By: chunkbot</title>
		<link>http://burrowowl.net/wordpress/200512/prestige-everywhere/comment-page-1/#comment-556</link>
		<dc:creator>chunkbot</dc:creator>
		<pubDate>Mon, 12 Dec 2005 02:24:17 +0000</pubDate>
		<guid isPermaLink="false">http://burrowowl.net/wordpress/?p=347#comment-556</guid>
		<description>it&#039;s the marketing... 

The whole level-based stuff is kinda weak-sauce... The thing about palladium stuff  was that once you folks had craeted level 1 characters, they were pretty bad ass, and I never really wanted to level them further. I think that feats are really cool, and I like the way d20 modern also gives set archetypes certain abilities... but more and more I wish everything was like the d20 cthulhu... offense or defense, and that&#039;s it.</description>
		<content:encoded><![CDATA[<p>it&#8217;s the marketing&#8230; </p>
<p>The whole level-based stuff is kinda weak-sauce&#8230; The thing about palladium stuff  was that once you folks had craeted level 1 characters, they were pretty bad ass, and I never really wanted to level them further. I think that feats are really cool, and I like the way d20 modern also gives set archetypes certain abilities&#8230; but more and more I wish everything was like the d20 cthulhu&#8230; offense or defense, and that&#8217;s it.</p>
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