Archive for August, 2007

Farewell, Erinyes

Friday, August 31st, 2007

Erinyes to the left, Succubus to the right

With 4th Edition Dungeons & Dragons around the corner, lots of of things from previous editions will be changing around. Among these changes are some clearer delineations between Baatezu (Devils) and Tanaari (Demons). Rich Baker, developer at Wizards of the Coast, says they’re going to be tidying up the Devils to be more humanoid, more likely to use weapons and armor, as opposed to their more chaotic, bestial counterparts. That makes some sense.

Something that really caught my attention was that they’re going to be getting rid of the Erinyes as a devilish counterpart to the Succubus; apparently they’re just too similar to be two separate creatures. This is more a function of thematic drift than anything else. The Erinyes were the enforcers of Hell’s laws in Greek mythology, dragging those who created death kicking and screaming down to the underworld. The fact that they are female, along with the kind of artistic license that has lead to such silliness as chainmail bikinis, along with some rather shallow thinking by neckbearded RPG enthusiasts that equate “evil female” with “seductress” has caused the noble Erinyes to slide down to a real similarity with the more debased “sneak into your bed at night and suck out your soul” concept of the Succubus (and her counterpart, the considerably less interesting to RPG fanboys Incubus). Sword & Sorcery artists have basically three ways to draw women: child, old hag, and smoking hot sex-bunny. Nothing about the Erinyes is thematically childish or elderly, so the sultry seductress Erinyes became the graphic representation for the Furies of Hades.

I’ve personally found the corrupted version of the Erinyes to be far more interesting as a plot device. The Succubus is basically just a “gotcha” to throw at some philandering adventurer type that likes to pinch all the barmaids’ bottoms between dungeon crawls. “You lay your best line down on that maiden at the bar. Roll your Diplomacy… Yeah, she’s totally digging you. You buy her a couple drinks and she invites you back to your room.” Several failed Charisma-based Willpower saves later, the adventurer is in seriously bad shape for no particular reason. Alternately you have some manipulative devil-lady pulling the local warlord’s strings plunging the entire realm into tyranny and evil; this is more suitable work for a Devil than a Demon, the way D&D delineates things. The Succubus as an incarnation of lustful urges makes sense, but isn’t an interesting creature for adventurers to foil. The Erinyes as manipulator of greed and ambition defies the origin of the name, but is far more useful for a DM looking to challenge his players in an interesting way.

Goblin, Orc, Bugbear, Gnoll

I respect that the WotC folks don’t expect to reverse this corruption of the Erinyes concept, even while saying that there may still be a role for Furies (a far less interesting name for the same thing) that are conceptually distinct from Succubi. I wonder, however, how far they’re going to take this. Is there really a serious distinction between an Orc and a Hobgoblin? How about Gnolls? Is there any substantive difference between a Kobold and a Goblin, for that matter?

A great many of the critters found in the Monster Manual and its sequels fill nearly identical roles for most purposes, and the broad pallet of choices has been a part of Dungeons & Dragons’ appeal over the years. Your kingdom isn’t being assailed just by an army of Orcs, oh no; you’re beset by a terrible alliance of Hobgoblins, Bugbears, Mongrelmen, Orcs, and Trolls. Whatever shall you do?

I’m certainly in favor of the D&D development team taking a hard look at the plethora of meanies that are presented, prefabricated, for us. An unexamined game isn’t worth publishing, to paraphrase Socrates. That said, they should always bear in mind that many of us have certain favorites that we’d the loathe to do without. Though I haven’t used an Erinyes in a D&D campaign since 3rd edition was released years ago, I would appreciate it if the editorial assumption were to improve and differentiate rather than to remove.

Doctor Bruce Bennett

Wednesday, August 29th, 2007

Doctor Bruce Bennett is a shining example of heartland America: intelligent, diligent, strong, and brash, his geological studied have made him a darling of the country’s intellectual elite.

Aspects

  • Professor Emeritus, University of Ohio
  • 6’6″, 290 lbs of muscle
  • Clean living
  • Enough with the talking, let’s go!
  • Well-read
  • Inspiration
  • Studied at Heidelberg
  • Baseball Star

Top skills

  • Science
  • Athletics, Might
  • Academics, Pilot, Resolve
  • Alertness, Intimidate, Resources

Stunts

  • Herculean Strength
  • Wrestler
  • Scientific Genius
  • Weird Science
  • Theory In Practice

*edit: Dr. Bennett only has five aspects and three skills listed as he’s a seed character for an upcoming one-off SotC adventure.

*edit: Updated Aspects and Skills to reflect two sessions of fill-ins by Dr. Bennett’s actual player.

Guy Johnson

Wednesday, August 29th, 2007

Guy Johnson is the ne’er-do-well son of a British industrialist. Unknown to his family and high-society acquaintances, he leads a second life as a thrill-seeking thief, stealing away with priceless art pieces as he flits about as a social butterfly.

Aspects

  • Born with a silver spoon & a golden diaper
  • Can’t take “no” for an answer… for long
  • A man that loves his vices
  • In all the right circles
  • Sticky Fingers
  • Dangerous
  • Slippery
  • Unflappable
  • Johnson, Guy Johnson
  • Silver Tongue

Top skills

  • Burglary
  • Rapport, Resources
  • Alertness, Athletics, Contacting
  • Engineering, Guns

Stunts

  • Tripwire Sensibilities
  • Hatpin Maestro
  • Best that Money can Buy
  • Grease the Wheels
  • International

*edit: Mr. Johnson only has five aspects and three skills listed as he’s a seed character for an upcoming one-off SotC adventure.

*edit: Updated aspects and skills to reflect a single session of game play. Mr. Johnson came in during the second of a two-session adventure.

Lieutenant Mike O’neal

Wednesday, August 29th, 2007

Lieutenant Mike O’neal works for the US government. Officially, he’s a former Navy man attached to the Department of the Treasury. In reality, he travels the country investigating crimes the nature of which must not become public knowledge.

Aspects

  • The things I do for my country…
  • Determined
  • Studied under Sifu Wong
  • Flashbacks of unspeakable terror
  • The world may be doomed
  • Money for a rainy day
  • Calm, cool, and collected
  • Brawler

Top Skills

  • Mysteries
  • Fists, Investigation
  • Athletics, Rapport
  • Academics, Alertness, Resources

Stunts

  • Rare Artifact
  • Secrets of the Arcane
  • Focused Sense – Smell
  • Impossible Detail
  • Martial Arts

*edit: Lt. Johnson only has five aspects and three skills listed as he’s a seed character for an upcoming one-off SotC adventure.

*edit: Updated Aspects and Skills to reflect the fill-ins from two sessions of play. O’neal ended up saving the day through the cunning use of a scene declaration and the aid of his Rare Artifact.

Evolution of a Title Screen

Monday, August 20th, 2007

Tengen Toppa Gurren-Lagann

I’ve been following Tengen Toppa Gurren-Lagann since it originally aired, going so far as to watch the raws before any proper translations are out, I just haven’t been posting about it all that often. 21 episodes in, this series maintains an excellent quality that goes beyond the actual animation production values, its genre clichés, the dialogue, or the silly mecha. Something that I’d been meaning to comment on for a while are the changes to the opening credits and title screens for each episode; as the story develops, the intros change along with it, reflecting the tone and theme of each story arc. Right now it feels like we’re winding towards the end of the third arc, so I figured I’d comment on the previous ones and speculate a little about the next one.

Kamina-style title screen

The first few episodes featured a title screen that reflected Simon’s primary influence, Kamina. It, like him, was rough-edged, sloppy, and bold. It looks very much like something he would have scrawled on a brick wall were he literate enough to.

Nia-style title screen

The second set is purely Nia: soft, cute, round-edged, with a bright splash of cheerful colors. Given how gloomy Simon’s outlook is at the beginning of this plot arc, the title screens were a sharp contrast.

Rossiu-style title screen

The most recent style reflects the world Rossiu has built up since the fall of Tepperin. It is stark, neat, and orderly. Unlike the previous layouts, this title screen is left-justified.

With five or six episodes left, I rather doubt this Rossiu-style title page is going to hold up. Simon is finally catching up with the “Captain GARlock” persona presented at the very start of the story, so I speculate that when Rossiu concedes leadership, we’ll get a new Simon-style. There are two ways I could see this going: one would be a spiral/drill motif, which I would find rather disappointing, the other would be more like the series logo itself, a fiery brush-stroke that conveys a certain spontaneity and boldness of spirit.