<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: Another Game Wrapped Up</title>
	<atom:link href="http://burrowowl.net/wordpress/200706/another_game_wrapped_up/feed/" rel="self" type="application/rss+xml" />
	<link>http://burrowowl.net/wordpress/200706/another_game_wrapped_up/</link>
	<description></description>
	<lastBuildDate>Sat, 05 May 2012 02:01:23 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.3.1</generator>
	<item>
		<title>By: Gazebo</title>
		<link>http://burrowowl.net/wordpress/200706/another_game_wrapped_up/comment-page-1/#comment-60878</link>
		<dc:creator>Gazebo</dc:creator>
		<pubDate>Thu, 21 Jun 2007 21:26:09 +0000</pubDate>
		<guid isPermaLink="false">http://burrowowl.net/wordpress/200706/another_game_wrapped_up/#comment-60878</guid>
		<description>YOU MUST FACE ME ALONE</description>
		<content:encoded><![CDATA[<p>YOU MUST FACE ME ALONE</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Burrowowl</title>
		<link>http://burrowowl.net/wordpress/200706/another_game_wrapped_up/comment-page-1/#comment-60627</link>
		<dc:creator>Burrowowl</dc:creator>
		<pubDate>Sat, 16 Jun 2007 17:03:43 +0000</pubDate>
		<guid isPermaLink="false">http://burrowowl.net/wordpress/200706/another_game_wrapped_up/#comment-60627</guid>
		<description>Outhouses are stone-cold unrepentant killers. Almost as bad as gazebos.</description>
		<content:encoded><![CDATA[<p>Outhouses are stone-cold unrepentant killers. Almost as bad as gazebos.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Daniel</title>
		<link>http://burrowowl.net/wordpress/200706/another_game_wrapped_up/comment-page-1/#comment-60562</link>
		<dc:creator>Daniel</dc:creator>
		<pubDate>Thu, 14 Jun 2007 17:59:55 +0000</pubDate>
		<guid isPermaLink="false">http://burrowowl.net/wordpress/200706/another_game_wrapped_up/#comment-60562</guid>
		<description>And then you run the risk of a 1st level n00b killing himself by falling off the roof of an outhouse.</description>
		<content:encoded><![CDATA[<p>And then you run the risk of a 1st level n00b killing himself by falling off the roof of an outhouse.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Burrowowl</title>
		<link>http://burrowowl.net/wordpress/200706/another_game_wrapped_up/comment-page-1/#comment-60545</link>
		<dc:creator>Burrowowl</dc:creator>
		<pubDate>Thu, 14 Jun 2007 04:31:23 +0000</pubDate>
		<guid isPermaLink="false">http://burrowowl.net/wordpress/200706/another_game_wrapped_up/#comment-60545</guid>
		<description>With D&amp;D, I&#039;m definitely more comfortable at mid-level than early or late-level.

When a party is first or second level, it&#039;s just too easy to kill the poor saps.  A game can only take so much fudging of dice rolls before it shows through and the players&#039; victories feel faked.

Around when party members get access to Greater Teleport and Disintegrate, things get a little crazy in the other direction. In order to put a 16th level party in a situation in which they are really being challenged, it needs to survive for a couple of combat rounds against characters that can deal a rather nutty amount of damage in a round. It needs to be able to faze a Fighter with over 150 hit points but not hit so hard that it&#039;ll paste the party Wizard in one shot.  It needs to be able to weather some rather spectacular magic, meaning either excellent saving throws or spell resistance.  Spell resistance is a game mechanism I don&#039;t really care for, as it results in the DM saying &quot;ha ha, you wasted a spell&quot; a lot. It&#039;s all or nothing and that rather blows.  Such challenges also are hard to make plausible within any game world that a 1st level Commoner could get by in.</description>
		<content:encoded><![CDATA[<p>With D&#038;D, I&#8217;m definitely more comfortable at mid-level than early or late-level.</p>
<p>When a party is first or second level, it&#8217;s just too easy to kill the poor saps.  A game can only take so much fudging of dice rolls before it shows through and the players&#8217; victories feel faked.</p>
<p>Around when party members get access to Greater Teleport and Disintegrate, things get a little crazy in the other direction. In order to put a 16th level party in a situation in which they are really being challenged, it needs to survive for a couple of combat rounds against characters that can deal a rather nutty amount of damage in a round. It needs to be able to faze a Fighter with over 150 hit points but not hit so hard that it&#8217;ll paste the party Wizard in one shot.  It needs to be able to weather some rather spectacular magic, meaning either excellent saving throws or spell resistance.  Spell resistance is a game mechanism I don&#8217;t really care for, as it results in the DM saying &#8220;ha ha, you wasted a spell&#8221; a lot. It&#8217;s all or nothing and that rather blows.  Such challenges also are hard to make plausible within any game world that a 1st level Commoner could get by in.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Chris</title>
		<link>http://burrowowl.net/wordpress/200706/another_game_wrapped_up/comment-page-1/#comment-60544</link>
		<dc:creator>Chris</dc:creator>
		<pubDate>Thu, 14 Jun 2007 03:20:58 +0000</pubDate>
		<guid isPermaLink="false">http://burrowowl.net/wordpress/200706/another_game_wrapped_up/#comment-60544</guid>
		<description>I&#039;ve just started our Iron Kingdoms campaign here, for myself I like low level parties and have set a slowed progression, at high levels the game becomes overly complex for many players with spells that need 10 minutes to double check, and a single combat can take up so much of a session.</description>
		<content:encoded><![CDATA[<p>I&#8217;ve just started our Iron Kingdoms campaign here, for myself I like low level parties and have set a slowed progression, at high levels the game becomes overly complex for many players with spells that need 10 minutes to double check, and a single combat can take up so much of a session.</p>
]]></content:encoded>
	</item>
</channel>
</rss>

