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	<title>Comments on: Extraordinary Competence</title>
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		<title>By: Burrowowl</title>
		<link>http://burrowowl.net/wordpress/200806/extraordinary_competence-2/comment-page-1/#comment-78581</link>
		<dc:creator>Burrowowl</dc:creator>
		<pubDate>Wed, 02 Jul 2008 14:46:23 +0000</pubDate>
		<guid isPermaLink="false">http://burrowowl.net/wordpress/?p=1144#comment-78581</guid>
		<description>Something tells me Homer didn&#039;t take a ten when he wrote the Iliad.</description>
		<content:encoded><![CDATA[<p>Something tells me Homer didn&#8217;t take a ten when he wrote the Iliad.</p>
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		<title>By: Tom Barta</title>
		<link>http://burrowowl.net/wordpress/200806/extraordinary_competence-2/comment-page-1/#comment-78553</link>
		<dc:creator>Tom Barta</dc:creator>
		<pubDate>Wed, 02 Jul 2008 03:47:06 +0000</pubDate>
		<guid isPermaLink="false">http://burrowowl.net/wordpress/?p=1144#comment-78553</guid>
		<description>To add a few points...

I just saw the musical &quot;Wicked&quot;, and one thing that occurred to me was that I didn&#039;t see a single mistake.  Sure, there were some, and the performers on stage are all good enough to know what they could have done better, but even their worst flubs on stage were imperceptible to me.  So yeah, it makes sense even in the real world that talent and training can make someone extraordinarily good at something.

Also, on the subject of &quot;epic&quot; bards... What about Homer?  The Odyssey and The Iliad would *definitely* garner the attention of at least some gods within a Greek^H^H^H^H^HD&amp;D-style pantheon.  Sounds like the rules are right in line with awesomeness.</description>
		<content:encoded><![CDATA[<p>To add a few points&#8230;</p>
<p>I just saw the musical &#8220;Wicked&#8221;, and one thing that occurred to me was that I didn&#8217;t see a single mistake.  Sure, there were some, and the performers on stage are all good enough to know what they could have done better, but even their worst flubs on stage were imperceptible to me.  So yeah, it makes sense even in the real world that talent and training can make someone extraordinarily good at something.</p>
<p>Also, on the subject of &#8220;epic&#8221; bards&#8230; What about Homer?  The Odyssey and The Iliad would *definitely* garner the attention of at least some gods within a Greek^H^H^H^H^HD&amp;D-style pantheon.  Sounds like the rules are right in line with awesomeness.</p>
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		<title>By: chunkbot</title>
		<link>http://burrowowl.net/wordpress/200806/extraordinary_competence-2/comment-page-1/#comment-78536</link>
		<dc:creator>chunkbot</dc:creator>
		<pubDate>Tue, 01 Jul 2008 17:17:58 +0000</pubDate>
		<guid isPermaLink="false">http://burrowowl.net/wordpress/?p=1144#comment-78536</guid>
		<description>The thing I like about wizards is there&#039;s not a billion spells to deal with... and they make it really easy to transcribe the spells to index cards.

I wish the monster manual had monsters by level and alphabetized. There&#039;s not going to be many games where I&#039;m going to throw lvl 33 undead demon lords at people.</description>
		<content:encoded><![CDATA[<p>The thing I like about wizards is there&#8217;s not a billion spells to deal with&#8230; and they make it really easy to transcribe the spells to index cards.</p>
<p>I wish the monster manual had monsters by level and alphabetized. There&#8217;s not going to be many games where I&#8217;m going to throw lvl 33 undead demon lords at people.</p>
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		<title>By: Burrowowl</title>
		<link>http://burrowowl.net/wordpress/200806/extraordinary_competence-2/comment-page-1/#comment-78500</link>
		<dc:creator>Burrowowl</dc:creator>
		<pubDate>Tue, 01 Jul 2008 04:14:08 +0000</pubDate>
		<guid isPermaLink="false">http://burrowowl.net/wordpress/?p=1144#comment-78500</guid>
		<description>Well, that&#039;s certainly something they&#039;ve addressed in 4e; Wizards start out about as useful to the party as anybody else, and stay about that useful throughout the level progression.  If I end up settling into the new system (that&#039;s still up in the air), weakling 1st level Magic Users will be a subject of nostalgia for me.

Back in my 1st edition AD&amp;D days, the campaign would always peter out a little after 10th level. I seem to recall there was something in the book about getting keeps and thieves guilds and such around that time, and we took such recommendations a lot more seriously than my current playgroup probably would. Around 9th level we&#039;d get our keeps and wizard towers and such, and then go on a couple of adventures to get stuff to put up on the walls and stuff (Ooh, I need a dragon&#039;s head stuffed and mounted in the entryway to my castle!)</description>
		<content:encoded><![CDATA[<p>Well, that&#8217;s certainly something they&#8217;ve addressed in 4e; Wizards start out about as useful to the party as anybody else, and stay about that useful throughout the level progression.  If I end up settling into the new system (that&#8217;s still up in the air), weakling 1st level Magic Users will be a subject of nostalgia for me.</p>
<p>Back in my 1st edition AD&#038;D days, the campaign would always peter out a little after 10th level. I seem to recall there was something in the book about getting keeps and thieves guilds and such around that time, and we took such recommendations a lot more seriously than my current playgroup probably would. Around 9th level we&#8217;d get our keeps and wizard towers and such, and then go on a couple of adventures to get stuff to put up on the walls and stuff (Ooh, I need a dragon&#8217;s head stuffed and mounted in the entryway to my castle!)</p>
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		<title>By: Turkish Prawn</title>
		<link>http://burrowowl.net/wordpress/200806/extraordinary_competence-2/comment-page-1/#comment-78498</link>
		<dc:creator>Turkish Prawn</dc:creator>
		<pubDate>Tue, 01 Jul 2008 01:42:37 +0000</pubDate>
		<guid isPermaLink="false">http://burrowowl.net/wordpress/?p=1144#comment-78498</guid>
		<description>Again... I will reassert my old-foggie-ness and state that I&#039;ll sick with the crappy 1st edition stuff. Level 9 was just the gateway out of the &quot;Dear gods, It&#039;s a displacer beast! We&#039;re screwed!&quot; levels. MU&#039;s just got dangerous and thieves could finally survive a botched trap picking. That, and druids at long last became relevant to game play.

Turkish Prawn</description>
		<content:encoded><![CDATA[<p>Again&#8230; I will reassert my old-foggie-ness and state that I&#8217;ll sick with the crappy 1st edition stuff. Level 9 was just the gateway out of the &#8220;Dear gods, It&#8217;s a displacer beast! We&#8217;re screwed!&#8221; levels. MU&#8217;s just got dangerous and thieves could finally survive a botched trap picking. That, and druids at long last became relevant to game play.</p>
<p>Turkish Prawn</p>
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