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	<title>Burrowowl &#187; DnD</title>
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		<title>Skill Challenges in Practice</title>
		<link>http://burrowowl.net/wordpress/200907/skill_challenges_in_practice/</link>
		<comments>http://burrowowl.net/wordpress/200907/skill_challenges_in_practice/#comments</comments>
		<pubDate>Wed, 15 Jul 2009 18:30:35 +0000</pubDate>
		<dc:creator>Burrowowl</dc:creator>
				<category><![CDATA[DnD]]></category>
		<category><![CDATA[Rules]]></category>

		<guid isPermaLink="false">http://burrowowl.net/wordpress/?p=1771</guid>
		<description><![CDATA[
I rather like the general idea of skill challenges; they encourage a DM to reward players for solving problems without resorting to combat. This encourages players to see each other&#8217;s characters outside their combat roles and fosters a more rich, varied, interesting, and thus entertaining play experience. The general idea is lovely, a welcome addition [...]]]></description>
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		<slash:comments>4</slash:comments>
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		<title>Awesome Tactics, Bro</title>
		<link>http://burrowowl.net/wordpress/200906/awesome_tactics_bro/</link>
		<comments>http://burrowowl.net/wordpress/200906/awesome_tactics_bro/#comments</comments>
		<pubDate>Mon, 08 Jun 2009 00:20:26 +0000</pubDate>
		<dc:creator>Burrowowl</dc:creator>
				<category><![CDATA[DnD]]></category>

		<guid isPermaLink="false">http://burrowowl.net/wordpress/?p=1726</guid>
		<description><![CDATA[

Think before negotiating: If you fire at them with everything you have, could you remove the need to negotiate?
If negotiation is a necessity, think while doing so: what is the best way to cleave the enemy ambassadors in twain?
If all else fails, fighting is always the answer.
If fighting fails, you are not fighting hard enough.
If [...]]]></description>
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		<slash:comments>2</slash:comments>
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		<title>Item Distribution</title>
		<link>http://burrowowl.net/wordpress/200905/item_distribution/</link>
		<comments>http://burrowowl.net/wordpress/200905/item_distribution/#comments</comments>
		<pubDate>Sat, 23 May 2009 23:24:28 +0000</pubDate>
		<dc:creator>Burrowowl</dc:creator>
				<category><![CDATA[DnD]]></category>
		<category><![CDATA[Rules]]></category>

		<guid isPermaLink="false">http://burrowowl.net/wordpress/?p=1703</guid>
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So I was knocking around some of the suggestions from the 4th edition Dungeon Master&#8217;s Guide regarding the distribution of treasure.  When following the advice of the DMG, a DM basically ends up distributing one less magic item than there are player characters every level, each of increasing level-value (level +1 &#8230; L+4).  [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<title>Themed Parties and Skill Spread</title>
		<link>http://burrowowl.net/wordpress/200903/themed_parties_and_skill_spread/</link>
		<comments>http://burrowowl.net/wordpress/200903/themed_parties_and_skill_spread/#comments</comments>
		<pubDate>Wed, 18 Mar 2009 03:23:39 +0000</pubDate>
		<dc:creator>Burrowowl</dc:creator>
				<category><![CDATA[DnD]]></category>
		<category><![CDATA[Rules]]></category>

		<guid isPermaLink="false">http://burrowowl.net/wordpress/?p=1631</guid>
		<description><![CDATA[
Previously I whipped up a demonstration that the &#8220;classic D&#038;D party&#8221; (Cleric-Fighter-Rogue-Wizard) can cover the skill spread quite easily. With the Player&#8217;s Handbook 2 out today, it is now possible to make a couple of power-source-themed adventuring parties, with all four party roles covered but without having to mix your peanut butter and your chocolate. [...]]]></description>
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		<slash:comments>3</slash:comments>
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		<title>High-value Skills</title>
		<link>http://burrowowl.net/wordpress/200903/high-value_skills/</link>
		<comments>http://burrowowl.net/wordpress/200903/high-value_skills/#comments</comments>
		<pubDate>Tue, 03 Mar 2009 05:08:00 +0000</pubDate>
		<dc:creator>Burrowowl</dc:creator>
				<category><![CDATA[DnD]]></category>
		<category><![CDATA[Rules]]></category>

		<guid isPermaLink="false">http://burrowowl.net/wordpress/?p=1602</guid>
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In Dungeons &#038; Dragons, not all skills were created equal.  Each is intended to be of moderately-equivalent value to a player character, so that there are no completely-wrong choices to be made at that phase of character creation. Sadly, this isn&#8217;t entirely true.  Of the skills presented in the Player&#8217;s Handbook, some stand [...]]]></description>
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		<slash:comments>2</slash:comments>
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