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	<title>Burrowowl &#187; DnD</title>
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		<title>Guards</title>
		<link>http://burrowowl.net/wordpress/201203/guards/</link>
		<comments>http://burrowowl.net/wordpress/201203/guards/#comments</comments>
		<pubDate>Sat, 03 Mar 2012 02:07:01 +0000</pubDate>
		<dc:creator>Burrowowl</dc:creator>
				<category><![CDATA[DnD]]></category>

		<guid isPermaLink="false">http://burrowowl.net/wordpress/?p=2531</guid>
		<description><![CDATA[&#8220;Four wards alone – Hold onto those, and curse the vulgar. Ox, plough, fool, From-roof–there are no others for you.&#8221; &#8211; Late Medieval Gangsta Rap]]></description>
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		<title>The Riddle of Steel</title>
		<link>http://burrowowl.net/wordpress/201202/the_riddle_of_steel/</link>
		<comments>http://burrowowl.net/wordpress/201202/the_riddle_of_steel/#comments</comments>
		<pubDate>Fri, 10 Feb 2012 06:31:58 +0000</pubDate>
		<dc:creator>Burrowowl</dc:creator>
				<category><![CDATA[DnD]]></category>
		<category><![CDATA[Rules]]></category>

		<guid isPermaLink="false">http://burrowowl.net/wordpress/?p=2521</guid>
		<description><![CDATA[In their rage, the gods forgot the secret of steel and left it on the battlefield, and we who found it. We are just men, not gods, not giants, just men. And the secret of steel has always carried with it a mystery. You must learn its riddle. Several months ago I came across an [...]]]></description>
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		<slash:comments>1</slash:comments>
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		<title>Does this look too complicated?</title>
		<link>http://burrowowl.net/wordpress/201109/does_this_look_too_complicated/</link>
		<comments>http://burrowowl.net/wordpress/201109/does_this_look_too_complicated/#comments</comments>
		<pubDate>Fri, 02 Sep 2011 04:10:04 +0000</pubDate>
		<dc:creator>Burrowowl</dc:creator>
				<category><![CDATA[DnD]]></category>
		<category><![CDATA[Rules]]></category>

		<guid isPermaLink="false">http://burrowowl.net/wordpress/?p=2418</guid>
		<description><![CDATA[The Riddle of Steeel, a fantasy roleplaying game published by the apparently-defunct Driftwood Studios, has a highly interesting combat system. Unlike many other systems, all attacks are called shots (you&#8217;re not just trying to stab somebody, you&#8217;re trying to stab him in the face or arm or somewhere), there are no hit points to speak [...]]]></description>
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		<title>Building an Army through Aspects</title>
		<link>http://burrowowl.net/wordpress/201003/building_an_army_through_aspects/</link>
		<comments>http://burrowowl.net/wordpress/201003/building_an_army_through_aspects/#comments</comments>
		<pubDate>Fri, 26 Mar 2010 07:55:59 +0000</pubDate>
		<dc:creator>Burrowowl</dc:creator>
				<category><![CDATA[DnD]]></category>

		<guid isPermaLink="false">http://burrowowl.net/wordpress/?p=1935</guid>
		<description><![CDATA[My favorite trapping of the FATE roleplaying game system is &#8220;aspects,&#8221; descriptive traits that a person, object, organization, or whatever may have that can provide a mechanical benefit or hindrance when appropriate. This is an old idea, what with dozens of RPGs over the years having perks or flaws available during character creation, but with [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<title>Skill Challenges in Practice</title>
		<link>http://burrowowl.net/wordpress/200907/skill_challenges_in_practice/</link>
		<comments>http://burrowowl.net/wordpress/200907/skill_challenges_in_practice/#comments</comments>
		<pubDate>Wed, 15 Jul 2009 18:30:35 +0000</pubDate>
		<dc:creator>Burrowowl</dc:creator>
				<category><![CDATA[DnD]]></category>
		<category><![CDATA[Rules]]></category>

		<guid isPermaLink="false">http://burrowowl.net/wordpress/?p=1771</guid>
		<description><![CDATA[I rather like the general idea of skill challenges; they encourage a DM to reward players for solving problems without resorting to combat. This encourages players to see each other&#8217;s characters outside their combat roles and fosters a more rich, varied, interesting, and thus entertaining play experience. The general idea is lovely, a welcome addition [...]]]></description>
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