A look at the IKCG
Sunday, August 8th, 2004
After much waiting, tearing of cloth, and gnashing of teeth, Privateer Press really did manage to get the IKCG written, printed, shipped, and into my happy little hands. This was a couple of weeks ago now, and I’ve had some time to thumb through everything two or three times, so here we go:
First off, it’s huge. While the artwork is excellent, it doesn’t pad out the book as much as one might expect. There really is 400 pages worth of material in there. Secondly, it is chock-full of Iron Kingdoms. If you aren’t familiar with the Iron Kingdoms, it is a “Full Metal Fantasy” setting, by which it is meant that the setting combines an era of technological innovation and arcane development that are progressing hand-in-hand. This means 400 pages of flavor, a handful of new classes including the Bodger, Gunmage, and Arcane Mechanik, and lots and lots and lots of new rules that further bolster the flavor of the setting.
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![[Privateer Press]](/jdf/images/PrivateerPressLogo_64.gif)
![[Dirty Adventurers...]](/jdf/images/ikcg_preview_3.gif)
![[IKCG Cover]](/jdf/images/ikcg_cover_570.jpg)
![[Head Privateer, Matt Wilson]](/jdf/images/m_wilson_64.jpg)
![[Cleric of Morrow]](/jdf/images/ikcg_cleric_64.gif)
![[Mage Hunter]](/jdf/images/ikcg_magehunter_64.gif)
![[typical Kossite]](/jdf/images/kossite_m_64.gif)
![[the signing of the Corvis Treaties]](/jdf/images/corvis_treaties_64.gif)

