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	<title>Burrowowl &#187; Rules</title>
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	<lastBuildDate>Fri, 10 Feb 2012 06:31:58 +0000</lastBuildDate>
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		<title>The Riddle of Steel</title>
		<link>http://burrowowl.net/wordpress/201202/the_riddle_of_steel/</link>
		<comments>http://burrowowl.net/wordpress/201202/the_riddle_of_steel/#comments</comments>
		<pubDate>Fri, 10 Feb 2012 06:31:58 +0000</pubDate>
		<dc:creator>Burrowowl</dc:creator>
				<category><![CDATA[DnD]]></category>
		<category><![CDATA[Rules]]></category>

		<guid isPermaLink="false">http://burrowowl.net/wordpress/?p=2521</guid>
		<description><![CDATA[In their rage, the gods forgot the secret of steel and left it on the battlefield, and we who found it. We are just men, not gods, not giants, just men. And the secret of steel has always carried with it a mystery. You must learn its riddle. Several months ago I came across an [...]]]></description>
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		<title>Does this look too complicated?</title>
		<link>http://burrowowl.net/wordpress/201109/does_this_look_too_complicated/</link>
		<comments>http://burrowowl.net/wordpress/201109/does_this_look_too_complicated/#comments</comments>
		<pubDate>Fri, 02 Sep 2011 04:10:04 +0000</pubDate>
		<dc:creator>Burrowowl</dc:creator>
				<category><![CDATA[DnD]]></category>
		<category><![CDATA[Rules]]></category>

		<guid isPermaLink="false">http://burrowowl.net/wordpress/?p=2418</guid>
		<description><![CDATA[The Riddle of Steeel, a fantasy roleplaying game published by the apparently-defunct Driftwood Studios, has a highly interesting combat system. Unlike many other systems, all attacks are called shots (you&#8217;re not just trying to stab somebody, you&#8217;re trying to stab him in the face or arm or somewhere), there are no hit points to speak [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<title>Skill Challenges in Practice</title>
		<link>http://burrowowl.net/wordpress/200907/skill_challenges_in_practice/</link>
		<comments>http://burrowowl.net/wordpress/200907/skill_challenges_in_practice/#comments</comments>
		<pubDate>Wed, 15 Jul 2009 18:30:35 +0000</pubDate>
		<dc:creator>Burrowowl</dc:creator>
				<category><![CDATA[DnD]]></category>
		<category><![CDATA[Rules]]></category>

		<guid isPermaLink="false">http://burrowowl.net/wordpress/?p=1771</guid>
		<description><![CDATA[I rather like the general idea of skill challenges; they encourage a DM to reward players for solving problems without resorting to combat. This encourages players to see each other&#8217;s characters outside their combat roles and fosters a more rich, varied, interesting, and thus entertaining play experience. The general idea is lovely, a welcome addition [...]]]></description>
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		<slash:comments>4</slash:comments>
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		<item>
		<title>Item Distribution</title>
		<link>http://burrowowl.net/wordpress/200905/item_distribution/</link>
		<comments>http://burrowowl.net/wordpress/200905/item_distribution/#comments</comments>
		<pubDate>Sat, 23 May 2009 23:24:28 +0000</pubDate>
		<dc:creator>Burrowowl</dc:creator>
				<category><![CDATA[DnD]]></category>
		<category><![CDATA[Rules]]></category>

		<guid isPermaLink="false">http://burrowowl.net/wordpress/?p=1703</guid>
		<description><![CDATA[So I was knocking around some of the suggestions from the 4th edition Dungeon Master&#8217;s Guide regarding the distribution of treasure. When following the advice of the DMG, a DM basically ends up distributing one less magic item than there are player characters every level, each of increasing level-value (level +1 &#8230; L+4). For four [...]]]></description>
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		<title>Themed Parties and Skill Spread</title>
		<link>http://burrowowl.net/wordpress/200903/themed_parties_and_skill_spread/</link>
		<comments>http://burrowowl.net/wordpress/200903/themed_parties_and_skill_spread/#comments</comments>
		<pubDate>Wed, 18 Mar 2009 03:23:39 +0000</pubDate>
		<dc:creator>Burrowowl</dc:creator>
				<category><![CDATA[DnD]]></category>
		<category><![CDATA[Rules]]></category>

		<guid isPermaLink="false">http://burrowowl.net/wordpress/?p=1631</guid>
		<description><![CDATA[Previously I whipped up a demonstration that the &#8220;classic D&#038;D party&#8221; (Cleric-Fighter-Rogue-Wizard) can cover the skill spread quite easily. With the Player&#8217;s Handbook 2 out today, it is now possible to make a couple of power-source-themed adventuring parties, with all four party roles covered but without having to mix your peanut butter and your chocolate. [...]]]></description>
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		<slash:comments>3</slash:comments>
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