Some skills work together very well. Rogues, with an excellent availability of class skills and skill points, can take full advantage of this.
Skill Clusters
Some of these skill clusters are more fun to play than others, but all have a place in a world of adventure, from the treacherous Assassin to the nimble Catburglar to the even more treacherous Court Spy.
Assassination
- Bluff Cha
- Alchemy Int
- Disguise Cha
- Hide Dex
- Move Silently Dex
- Open Lock Dex
- Tumble Dex
- Sense Motive Wis
Breaking & Entering
- Appraise Int
- Balance Dex
- Climb Str
- Disable Device Int
- Hide Dex
- Move Silently Dex
- Open Lock Dex
- Search Int
- Tumble Dex
Confidence Artist
- Appraise Int
- Bluff Cha
- Diplomacy Cha
- Disguise Cha
- Forgery Int
- Gather Information Cha
- Pick Pocket Dex
- Sense Motive Wis
Dungeon Crawling
- Climb Str
- Disable Device Int
- Intuit Direction Wis
- Listen Wis
- Move Silently Dex
- Open Lock Dex
- Search Int
- Spot Wis
Espionage
- Bluff Cha
- Diplomacy Cha
- Gather Information Cha
- Innuendo Wis
- Listen Wis
- Read Lips Int
- Sense Motive Wis
- Spot Wis
Moving Goods
- Appraise Int
- Bluff Cha
- Decipher Script Int
- Forgery Int
- Information Gathering Cha
- Innuendo Wis
- Sense Motive Wis
- Use Magic Device Cha
At chunkbot’s request I’ve revised the Moving Goods cluster to include “sense motive”. I cannot imagine why I didn’t do this in the first place.
Nice work.
I have to say that I’m thoroughly enjoying this descent into the realm of the rogue; especially as a player and DM in the IK setting.
All in all, a great intro to the shadows. I’ll recommend it.
.j.