Category Archives: Iron Kingdoms

Orsus Zoktavir

Orsus Zoktavir, the Butcher of Khardov

Little known facts about the Butcher of Khardov:

  • Khadoran Kommandants call him “sir.”
  • Orsus Zoktavir does not tolerate card-counting.
  • The Butcher of Khardov has a weakness for Victorian romance novels.
  • Orsus Zoktavir has a gun. No, really.
  • The Butcher has a preset kill-counter that’s stored as a 16-bit signed integer. He must be rebooted after every 32,768 Cygnarans he slays.
  • Due to his Suio-Ryu fighting style, The Butcher’s wave-slicing stroke is unbeatable when in the water.
  • Orsus Zoktavir is a vegetarian.

No 4e for the Iron Kingdoms

Full Metal Fantasy

There’s been a fair amount of speculation about the future of the Iron Kingdoms, a campaign setting by Privateer Press ever since the 4th edition of Dungeons & Dragons was announced. They had put any publication of stand-alone books for the roleplaying game on hold, shifting their creative efforts entirely towards their miniatures wargames and drizzling out some RPG material in their magazine. But no word was forthcoming regarding the future of the d20 3.5 RPG product.

Now there’s word from Doug Seacat, their lead writer:

There has been considerable speculation and expectations about the RPG line so I wanted to clarify the situation before GenCon. As our fans know the RPG line has won a number of awards over the last several years and has earned a dedicated following. We have great appreciation and fondness for the readers who have stuck by us despite the occasional long wait between these books. It has been gratifying to have the support of people who have eagerly devoured every scrap of setting information and RPG rules we could produce.

As you are aware, we put future book publications for the RPG line on-hold after we determined that 4th Edition was a reality. With the future status of 3.5 edition uncertain and not knowing the shape of 4th Edition we decided it would be a mistake to invest further time and resources on upcoming products. After evaluating our options we have decided not to adopt 4th Edition for the Iron Kingdoms. We will not be converting our material for the Full-Metal Fantasy line to that system. We will continue to provide periodic RPG articles in No Quarter Magazine for the foreseeable future. This will be the best place to find information pertinent to your Iron Kingdoms campaigns in the months ahead.

As we have additional news or information related to the RPG line or pertinent to our existing books, including those which are currently out of print, we will let you know either here or in No Quarter Magazine. We are definitely aware of the difficulties being faced by those seeking the out of print books in particular.

No 4th edition, but no word of what we’ll be seeing aside from 3.5 articles in No Quarter Magazine for the foreseeable future. No big announcements in the works, either.

Seeing as I like 4e, and I like the Iron Kingdoms setting, but am more or less fed up with the d20 3.5 ruleset and do not care for homebrewing massive quantities of game information, this probably means that I will not be running an Iron Kingdoms game for the foreseeable future (by which I mean when the Privateers publish something other than 3.5 or Pathfinder).

Assassin-themed Khador

They make wives into widows, hence “Widowmakers”

I don’t care for the whole Khador == Soviet Russia oversimplification, but with the release of the Kayazy Underboss unit attachment and Yuri the Axe, there’s a rather solid cold-blooded-killer army available now for the Motherland:

Faction: Khador
Army Points: 750/750
Victory Points: 26

Kommander Sorscha Kratikoff
– Destroyer
Yuri the Axe
– Manhunter
– Manhunter
Doom Reavers
Kayazy Assassins (8)
– Kayazy Assassins Underboss
Kossite Woodsmen (6)
Widowmakers
Eiryss, Mage Hunter of Ios
Gorman Di Wulfe, Rogue Alchemist
Kell Bailoch
Croe’s Cutthroats (6)

Each model is directly associated with assassination, Kommander Sorscha being renown in WARMACHINE for her “woosh” tactic, leading to the quick demise of many enemy Warcasters over the years. The Destroyer has traditionally played the role of Sorscha’s assassination-partner for the Wind Rush to Icy Gaze combination along with Eiryss. Each of the other mercenaries is explicitly a professional assassin, as are the Kayazy ally unit. The Widowmakers are snipers, not assassins, but this is a rather fine semantic point from the perspective of Khador’s enemies. The only models that are a bit of a stretch thematically are the Doom Reavers (a penal unit of berserkers driven mad by their enchanted weapons). I included them due to the criminality of their background. The Kossite Woodsmen are treated as mercenary near-criminals in the background information, and add to the “hired gun” flavor of much of this list.

It’s also almost entirely Advanced Deployment, which is big fun. Line your little gaggle of murderers up against precisely the assets you mean to. A variation is also possible for 500pt games, but doesn’t quite have the punch and lacks the thematic overkill.