Category Archives: Iron Kingdoms

Radio Free Llael

Llael, circa 604 AR

Radio Free Llael is a podcast produced rather in the spirit of Fell Calls, but instead of being run by a gaggle of wargamers, it is run by a group of roleplaying enthusiasts. At only two episodes, it is already shaping up to be the National Public Radio to the Fell Calls’ wacky sports talk. The tone is relatively mellow, and the hosts Thurston and Nick clearly get along well with each other and their guests very well. One thing that is clear from the first two episodes is that these folks aren’t afraid to break away from the canonical Iron Kingdoms, going so far as to incorporate airships into their upcoming Llaelese Resistance campaign.

Give it a try for some mellow, geeky fun.

Five Fingers: Port of Deceipt

Map of Five Fingers and Environs

With the release of Five Fingers: Port of Deceipt, Privateer Press paints an interesting picture of an “evil city” for their campaign setting, the Iron Kingdoms. From other sourcebooks, we fans of the setting knew Five Fingers as a pirate haven on the border of Ord and Cygnar, a city with a dark and lawless reputation. Port of Deceit simultaneously confirms and dispels these notions.
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Five Fingers Interview

Five Fingers

Tonight saw an IRC-based interview with Privateer Press writers Douglas Seacat and Wolfgang Baur regarding their upcoming release Five Fingers: Port of Deceit. Mr. Seacat is a Privateer Press veteran, having a hand in just about everything they’ve published since the second installment of the Witchfire Trilogy, and Mr. Baur was a major contributor to the best campaign settings ever released by TSR: Planespace.

I enjoyed it greatly, in no small part because several of my less-asinine questions were directly addressed. Transcript follows.
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