The Knife Fighter Prestige class for the Iron Kingdoms. This was originally posted to an Iron Kingdoms Yahoo Group some time ago by a Privateer Press core developer. Details may have since changed, but it’s interesting.
Category Archives: DnD
Iron Kingdoms Ogrun
Ah, the joys of a harmless little typo. it’s true: an Ogrun weilding a warcleaver has an effective 15′ reach (!)
D&D 3.5
What’s this I hear about D&D having yet another revision? The 3rd Edition PHB was released back in 2000, but recent word is that they’ve been rewriting the PHB, DMG, and MM for what is being reffered to as version 3.5.
Let’s break down some of the new info versus some of the old. In this case, the Ogre character stats from Dragon Issue 304.
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Movement
Attacks of Opportunity and Movement
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Moving & Grappling
It came up once, so I figured I should put it here:
According to the D&D FAQ, there is no official mechanism for moving a grappled target (eg. picking him up and walking away with him). The following are the recommended, but still unofficial, rules:
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Intro to Corvis
Reprinted from The Longest Night, the D20 adventure that serves as Privateer Press‘s introduction to its Iron Kingdoms campaign setting:
Ah, Corvis. “The City of Ghosts,” they call it. Merchants that plied the Black River and Dragon’s Tongue founded the city almost nine hundred years ago, right at the edge of a natural harbor where the rivers meet. These pioneers believed that trade from the rivers could drive the growth of a vity, and they were right. They had a rough time of it at first, but soon the city was growing faster than a swamp rat pup. Today about 100,0000 souls call it home, and more arrive every day. Corvis is an island of civilization in the roughest part of Greater Cygnar. The next closest major city is Point Bourne, over two hundred leagues to the west. Farther still downstream is the infamous Five Fingers.
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Intro to Cygnar
Reprinted fron The Longest Night, the D20 adventure that serves as Privateer Press‘s introduction to its Iron Kingdoms campaign setting:
So, new to the Cygnar, are ye? I’ll give ye the five-copper tour. The Kingdom is about two hundred leagues from east to west, and about three hundred leagues from north to south. We’ve three major rivers, one inland sea and scores of lakes. The capital is Caspia, far to the south, where the Black River empties into the Gulf of Cygnar.
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IK Undead
Remember that I mentioned an emphasis on the undead in the Monsternomicon?
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Grymkin
The Monsternomicon from Privateer Press has a lot of nice additions and changes to the traditional D&D monsterous compednium. One good example is the rework of Trolls, Troll subraces, and Trollkin.
However there’s something missing: There is a fey subtype called “Grymkin” which lacks any real explaination or categorization. To help myself get all of this straight, I’m listing here all Grymkin by name from the Monsternomicon.
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