What constitutes a core class and what doesn’t? Let’s say it’s a class that should be able to work pretty darned well in just about any type of party, shall we?
Category Archives: DnD
PK Continued
While on the subject of player-killing and its uses, some recommended reading:
From time to time a DM (or GM or Keeper or whatever yer game calls it) has issues keeping the game moving forward, or finds that the behavior of one or more of the players is detracting from everybody’s enjoyment.
LUYPS is a whole book about maintaining game enjoyability, with specific foils for specific types of troublesome behavior.
The Paranoia core rulebook starts its Game Master section with some very strong, generally applicable bits of advice for any DM. “Information is valuable, dole it out with miserly reluctance,” “Keep the action moving,” “Don’t give them time to think,” and “Kill the bastards” being some favorites. Of course, Paranoia has a built in six-life system to keep a player around for at least a couple hours, so hey.
Player-killing
From time to time, in all RPGs I am familiar with (other than TFOS, but that’s another matter entirely), player-controlled characters will die due to some inherent game mechanic.
Sir Punching Dummy
I keep using lame-ass “the opponent” names for targets of damage in my little D&D damage-calculation ramblings. Let’s make this formal.
Damage-Reducing Armor
In the interest of making things more “realistic” at the expense of ease-of-play, let’s look at what may happen if armor, instead of making you harder to hit, made it harder to HURT you.
Prestige Math
A little bit of a breakdown on our previous Fighter12 vs. Fighter6/Weapon Master6 comparison.
Weapon Master Considerations
A couple of nuts & bolts regarding a matchup between a normal Fighter and a Weapons Master
Prestige – Fighter
Back to the orginial matter in my D&D discourse. Prestige classes: should you or shouldn’t you?
Prestige – General
So as we dive into the wonderous world of prestige classes, one must first ask “what they heck are they, and what was the point supposed to be?”
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Combined Tactics
There are a number of concerns when coordinating the actions of multiple characters.