Some skills work together very well. Rogues, with an excellent availability of class skills and skill points, can take full advantage of this.
Category Archives: DnD
Rogues – Primer
What makes a Rogue? How do you make your rogue exactly what you want him to be? let’s take a look.
Grappling – vs. Monsters
Some things make for better targets for grapple attempts than others.
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Grappling – vs Spellcasters
Now that you’re scared away from grappling, some advantageous uses for it.
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DnD XML
Grappling – Intro
Intro to the fine art of grappling, starting with some basic mechanics
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Grappling warmup
In anticipation of having a grappling guide up here for Dungeons & Dragons, I’d like to show anybody reading this an official example care of Wizards of The Coast. Please note that Otyughs are made for huggin, so in a way the example is ludicrous for normal play.
Weapon Choices
The two major considerations a fighter must always contend with are armor and weapons. He has no spell list to consider in the morning, and once he has his feats he’s stuck with them.
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Sir Dudley – redux
What would Dudley look like if his mean old party hadn’t taken him underground?
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Sample Fighter: The Nutburger
None of the other party members know what the Nutburger’s problem is. He’s chosen an utterly worthless weapon in munchkin terms, and seems utterly delighted by its ineffectuality as he faithfully leaps into the fray with his outmatched weapon of choice.
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