Category Archives: DnD

Radio Free Llael

Llael, circa 604 AR

Radio Free Llael is a podcast produced rather in the spirit of Fell Calls, but instead of being run by a gaggle of wargamers, it is run by a group of roleplaying enthusiasts. At only two episodes, it is already shaping up to be the National Public Radio to the Fell Calls’ wacky sports talk. The tone is relatively mellow, and the hosts Thurston and Nick clearly get along well with each other and their guests very well. One thing that is clear from the first two episodes is that these folks aren’t afraid to break away from the canonical Iron Kingdoms, going so far as to incorporate airships into their upcoming Llaelese Resistance campaign.

Give it a try for some mellow, geeky fun.

Five Fingers: Port of Deceipt

Map of Five Fingers and Environs

With the release of Five Fingers: Port of Deceipt, Privateer Press paints an interesting picture of an “evil city” for their campaign setting, the Iron Kingdoms. From other sourcebooks, we fans of the setting knew Five Fingers as a pirate haven on the border of Ord and Cygnar, a city with a dark and lawless reputation. Port of Deceit simultaneously confirms and dispels these notions.
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Utility Spells

Every adventuring Wizard and Sorcerer worth his salt has a Fireball or Lightning Bolt and a couple Magic Missiles spell up his sleeve in case a fight breaks out, and spells like Bull’s Strength and Cure Serious Wounds have an obvious appeal when out dungeoncrawling or dragon-slaying. This post isn’t about those no-brainers, but rather the more subtle, multi-use spells you may have been forgetting.
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