Category Archives: DnD

Pigs Fly

[Privateer Press]At long, long last Privateer Press is reporting that not only is the IKCG written, edited, laid-out, printed, proofed, re-printed, and shipped. It has also been received by distributors. Keenly aware that they have a PR problem with the severe delays in releasing this product, they had the excellent taste to display the following on their main page:

Flying pigs spotted off the coast of Washington!
[7/20/04 19:28 GMT]

First reports have started popping up of distributors receiving the Iron Kingdoms Character Guide! We have seen the reprinted sections of the book, and though the additional delay was inconvenient, we are quite happy with the decision to fix the sections that were too dark. The book finally is real, and should be in stores within the next week or sooner…

Note that I’m not holding my breath yet, but I’ll probably feel a little less pessimistic when I head by my FLGS on Friday to pester the staff about whether UPS has shown up yet.

Movement, in 6 easy steps

[Rules, Rules, Rules]Just when you thought that the D&D rules were reasonably straightforward, the kind folks at Wizards of the Coast do their level best to prove you wrong. We all knew that Polymorph was a bit of a sticky wicket. But that’s the domain of Wizards, Sorcerors, and other pencil-necked twerps. The noble Fighter, Barbarian, and Rogue are still there for simple gaming pleasure, unfettered by complicated, nuanced rules, right? Wrong.

In the latest installment of their Rules of the Game series, All About Movement, we see that anybody interested in getting his character to where he needs to be amidst a pitched combat is in for some serious rules-applicaiton. Over the course of the last month and a half, we have been given six installments of rules explanations entirely limited to what should be the simple matter of moving from point A to point B, where you can hope to maybe stick +4 Holy Flaming Vorpal Greatsword C through monster D.

Read it if you have the stomach. Though it is more universally-applicable to characters of all kinds, it’s a rather thick six pages.

IKCG Ships

[Dirty Adventurers...]It’s out. Or so they say. Sure, the IKCG showed up at Origins this week, but could it be that Privateer Press has actually managed to write edit, lay-out, proof, print and ship the dang thing for general consumption. Well, that’s what they’d have us think:

The wait is coming to a close, the ulcers are beginning to heal, and the Iron Kingdoms Character Guide is SHIPPING. It’s printed. It’s finished. It’s being packed into boxes, taped shut, slapped with packing slips, and loaded onto trucks.

Heck, they even put out a third preview complete with the forward by Joe Martin, Editor-in-Chief and all-around nice guy.

[IKCG Cover]

Unfortunately, my local gaming store doesn’t reserve copies, so I may have to resort to violence when their normal shipment arrives this coming Wednesday. I swear I won’t be responsible for my actions if it is sold out by the time I show up on my lunch break…