Category Archives: DnD

IKCG Official Preview

[Mage Hunter]The IKCG is at the printers as of this past Thursday, and after a night or two of joyous celebration, the Privateer Press folks have released an official IKCG Preview. This is differentiated from the various “sneak peeks” we’ve been given in the past in that

  1. It shows the actual version that is being printed, not a draft subject to changes
  2. There is a rather broad cross-section of content, ranging from descriptions of the Midlunder ethnicity, to the beginning of a multiple-page entry regarding Iosan Mage Hunters, to descriptions of Wurmist Cults, to rules regarding the creation of Mechanikal magic items
  3. It is in the form of permanent content on the Privateer Press webpage instead of simply an entry in the “From the EIC‘s Desk” section, which I’ve always perceived as temporary.

It looks like their server has fallen over, so I am putting up a temporary mirror of the IKCG Preview PDF file. Download a single copy of it to your hard drive for posterity. It’ll be a few weeks before the finished product actually hits the shelves, so this will have to tide you over.

Here’s a direct link to the IKCG Preview. It looks like their name servers had issues earlier today, so who knows if the link will be working…

Kossites

[typical Kossite]The fine folks at Privateer Press have the IKCG in layout now, and have decided to consolidate all their past Behind the Iron Curtain entries and give us an eighth sneak peek at the contents of this long-awaited tome of RPG goodness. This time we get snippets of the descriptive text for the various races and ethnicities of Immoren. Caspian, Sulese, Kossite, Dwarf, and Ogrun are covered, each getting several paragraphs accompanied by Brian Snoddy’s excellect artwork. The following is from the entry on Kossites:

“In the khurzic tongue, ‘kos’ means ‘wolf.’ Indeed, like ravenous wolves, the Kossites once stalked and raided throughout the north, but by the time they decided to move southward, the Khards were already firmly entrenched. At first, they dealt with one another harshly, pillaging, plundering, and burning one another’s settlements, but after decades of violence, the Kossite chiefs opted it was more lucrative to make an alliance–actually they pledged fealty–and be united with what was an even more numerous tribe. The Kossites immediately took to the partnership with delight, leading many of the Khardic charges against their shared enemies, and before long, they were accepted as mighty “wolf-brothers” by the roving horselords….”

Iron Kingdoms Cosmology

Things you never thought you’d want to know about the Iron Kingdoms:

  • The name of the planet the Iron Kindoms setting takes place on is Caen.
  • Caen has three moons, Calder, Laris, and Artis.
  • Calder has a lunar month of 28 days, Laris has a lunar month of 91 days, and Artis has a lunar month of 121 days.
  • The predominant modern calendar in the Iron Kingdoms is based upon the Rhulic calendar, and has thirteen months of exactly 28 days, each with four seven day weeks.