The Return to the Temple of Elemental Evil is a notoriously large adventure for 3rd edition Dungeons & Dragons. It revolves around an effort by depraved cultists of the ancient god Tharizdun trying to bring about the destruction of the world. Heroes interested in stopping this group (or even finding out what they’re up to) are faced with a number of adventuring locations, including a ruined temple (the broken down old Temple of Elemental Evil of yore), and ruined moathouse, a ghost town, a thriving small city, a run-down old mining town, and a 200+ room volcano-top dungeon filled with literally hundreds of baddies.
The module itself is quite well laid out, including a reasonably in-depth explanation of what all is going on at each location, and even going so far as to provide tactics that some of the baddies will use against a party of adventurers. It is also set in Oerth, the world of Grayhawk. That is all well and good, but personally I prefer the Iron Kingdoms.
Because the premise of this adventure, which can be reasonably expected to take a party of four 4th level characters all the way to 13th or 14th level before they’re done, revolves around a religious cult bent on global destruction, this poses a bit of a problem for a DM that wants to plug it into the IK: there are no IK Deities that fit the bill smoothly. Let’s take a look.
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