Category Archives: DnD

Moving & Grappling

It came up once, so I figured I should put it here:

According to the D&D FAQ, there is no official mechanism for moving a grappled target (eg. picking him up and walking away with him). The following are the recommended, but still unofficial, rules:
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Intro to Corvis

Reprinted from The Longest Night, the D20 adventure that serves as Privateer Press‘s introduction to its Iron Kingdoms campaign setting:

Ah, Corvis. “The City of Ghosts,” they call it. Merchants that plied the Black River and Dragon’s Tongue founded the city almost nine hundred years ago, right at the edge of a natural harbor where the rivers meet. These pioneers believed that trade from the rivers could drive the growth of a vity, and they were right. They had a rough time of it at first, but soon the city was growing faster than a swamp rat pup. Today about 100,0000 souls call it home, and more arrive every day. Corvis is an island of civilization in the roughest part of Greater Cygnar. The next closest major city is Point Bourne, over two hundred leagues to the west. Farther still downstream is the infamous Five Fingers.
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Intro to Cygnar

Reprinted fron The Longest Night, the D20 adventure that serves as Privateer Press‘s introduction to its Iron Kingdoms campaign setting:

So, new to the Cygnar, are ye? I’ll give ye the five-copper tour. The Kingdom is about two hundred leagues from east to west, and about three hundred leagues from north to south. We’ve three major rivers, one inland sea and scores of lakes. The capital is Caspia, far to the south, where the Black River empties into the Gulf of Cygnar.
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