From time to time, in all RPGs I am familiar with (other than TFOS, but that’s another matter entirely), player-controlled characters will die due to some inherent game mechanic.
Category Archives: DnD
Sir Punching Dummy
I keep using lame-ass “the opponent” names for targets of damage in my little D&D damage-calculation ramblings. Let’s make this formal.
Damage-Reducing Armor
In the interest of making things more “realistic” at the expense of ease-of-play, let’s look at what may happen if armor, instead of making you harder to hit, made it harder to HURT you.