Ah, the noble Cavalier. The ruthless Tartar ravaging the countryside… History and legend are full of accomplished Guys-On-Horses. The mounted Combat path takes care of many of the problems fighters had back in the 2nd Edition game, most notably the relative frailty of a mount compared to its accomplished rider. Horsies don’t get XP, you know.
Continue reading
Category Archives: DnD
Fighter Feats – Expertise path
First Power Attack, now its compliment, Expertise.
Continue reading
Fighter Feats – Power Attack path
I’d like to take a look at the ways one can be enticed into a prestige class. For the purposes of this work, I’ll just be using the “core rules” of 3rd edition: the PHB, the DMG, and the Monster Manual. All else being equal, a prestige class should allow a character to more deeply explore an aspect of his class.
Toward this end, I will examine two extremely flexible classes, the Fighter and Rogue, as well as a sampling of prestige classes that work well with these.
Starting with the Fighter, I’ll break down the fighter feats into highly-compatible units that I’ll call paths. First, the Power Attack path.
Continue reading