Fun with math and a representative cross-section of weapons, compared at +1, +1 Keen, and +2.
Category Archives: Rules
Sample Fighter: Bowmaster
Swords aren’t the only thing fighters are good for. Take some Archer Path and blend in a healthy dose of Weapon Specialization and you’ve got a master with the bow.
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Sample Fighter: The Flynn
Gore-stained battle-axes not quite your style? Bulky armor interfering with your social activities? The Flynn is another brand of fighter entirely.
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DnD official resources
File under “handy”
DnD Frequently Asked Questions (updated 7.12.2002)
Gamestoppers, a series of articles describing the implementation of some of DnD’s more obscure or confusing rules.
Sample Fighter: Sir Dudley
Having gone over the major players in fighter feat-selection, let’s see what happens when a knight-in-shining-armor type ends up stuck in a dungeon after starting down a Mounted Combat path.
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Fighter Feats – Archer Path
If it comes to you as a shock that fighters make excellent ranged damage-dealers then you either had your head up your ass or you didn’t read the rules.
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Fighter Feats – Weapon Path
Pick your weapon, pick it well. Invest feats into its efficacy which pursuing other paths. What was Ogami Itto without his fabled Dotanuki, after all? Well he was still a badass, but especially with that Dotanuki sword.
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Fighter Feats – Mounted Combat Path
Ah, the noble Cavalier. The ruthless Tartar ravaging the countryside… History and legend are full of accomplished Guys-On-Horses. The mounted Combat path takes care of many of the problems fighters had back in the 2nd Edition game, most notably the relative frailty of a mount compared to its accomplished rider. Horsies don’t get XP, you know.
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Fighter Feats – Expertise path
First Power Attack, now its compliment, Expertise.
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Fighter Feats – Power Attack path
I’d like to take a look at the ways one can be enticed into a prestige class. For the purposes of this work, I’ll just be using the “core rules” of 3rd edition: the PHB, the DMG, and the Monster Manual. All else being equal, a prestige class should allow a character to more deeply explore an aspect of his class.
Toward this end, I will examine two extremely flexible classes, the Fighter and Rogue, as well as a sampling of prestige classes that work well with these.
Starting with the Fighter, I’ll break down the fighter feats into highly-compatible units that I’ll call paths. First, the Power Attack path.
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