Category Archives: Fate

Fate is a roleplaying game system that provides a flexible rules frameset that emphasizes story relevance over rigid verisimilitude.

Fun with Pages

In WordPress lingo, a “Page” (note the capitalization) is a more permanent form of document, unlike the fleeting day-to-day posts that flit by chaotically, flying along chronologically, occasionally wrangled into submission by categorization.  Posts, on the other hand, are intended to remain in the same, or strongly-similar, position navigationally as time progresses.

It occurs to me that using posts for updates to the work-in-progress IK Fate doc is probably a poor way to organize things.  Versions 0.10 and 0.11, as previously posted, are staying where they were originally placed, but new copies are being placed in a IK Fate Page for what I hope will be a more organizationally-sound, reasonably-permanent information architecture solution. Future updates will be marked by posts, the main purpose of which will simply be to draw attention to the updated Pages. Pardon my dust.

IK Fate Aspects

As part 0.11 of the IK Fate Roadmap, it is necessary to generate a representative sampling of Aspects that characters in the Iron Kingdoms may find useful or interesting. I will break them up into a handful of subcategories for organizational purposes. This is not intended as a complete listing of possible aspects, as a total lock-down of the character-generation process strikes me as antithetical to the Fate system.

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IK Fate Roadmap

Migrating an existing campaign setting from one rule set to another can be a daunting task. Many of the details of the setting are strongly-tied to the assumptions of a given system. In the case of the Iron Kingdoms, a great deal of this has to do with the mechanisms of magic, especially who can use it and how. Dungeons & Dragons themes of Wizards, Sorcerers, Druids, Paladins, and Bards suffuse the setting, and should be translated into any new system for the Iron Kingdoms to any other rule set.

Happily, there are some fairly-close correlations between the various rounds of character creation in the d20 system and Fate, and between one of the recommended Fate magic systems and the way spells have traditionally been divvied up in D&D. I’m sure this is no accident, as most folks that design RPGs have at some point played Dungeons & Dragons themselves.

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