Pierce the Heavens with your Drill!

Simon from Tengen Toppa Gurren Lagann

Gainax is at it again. This past week saw the release of Tengen Toppa Gurren Lagann, the first new show of the season to properly grab me by the ear and drag me in. The first episode reveals to us a small village underground, where our protagonist, Simon, works drilling new holes for expansion of the settlement. Simon is an orphan, his parents having died in an earthquake some time ago. He’s gota headstrong buddy named Kamina that has dreams of traveling up to the surface, which the village elders deny even exists.

But as with all good Gainax titles, it isn’t the premise, or even the characters, that grab me here; it’s what Gainax does with them. No tedious exposition. No long brooding moments. No pandering to the intellect of the audience. Sequences where Simon is drilling are comical and stylized while still working to show us what he’s made of. Sequences where Kamina is puffing out his chest and trying to be manly walk the fine line between inspiring and laughable. Production values are excellent but not totally over-produced, in keeping with the tone of the story.

There are a couple of specific aspects to this show that get me thinking a bit. Kamina clearly thinks he’s the leading man in this story, what with his bravery, determination, and big ideas, yet Simon is the focus. This immediately makes both more appealing to me as a viewer. Something very similar was done with the character Balthier in Final Fantasy XII, and he was my favorite character in that whole game. This goes well past the normal self-interest you’d expect from any realistically-portrayed actor in a story. Where else has this been used, and was it effective there also?

The other aspect that has me thinking is the presence of giant robots. What the hell is going on when I’m liking giant robot shows? I may have to fire up some old Voltron episodes and do some soul-searching here…

300

This is Madness!

Last month I installed a cute little WordPress plug-in called Search Meter. I figured it’d be neat to look back at March once I had a full 30 days of data to dig into. Despite the search habits of the handful of people that actually try to look at things on this webpage, I’m not in the habit of making movie reviews. Unless they fit into the broad “cartoons” category I’ve maintained for years.

300 is a silly movie. You may like it. You may not. I liked a lot of it. And not many people use the search tool in my navbar.

A Tastey Medley of Clichés

Kallen and Lelouche from Code Geass

Code Geass starts with a lots of strikes against it. Let’s list a few:

  • Character designs from Shojou uber-group CLAMP. Aloof pretty-boys with angular features must be the order of the day.
  • Giant robots. This is a draw for some folks, not for me. They tend bring a lot of baggage.
  • Japanese patriotism. Everybody gets to be proud of their country, I get that, really I do. That said, oldies like Starblazers have already taken the sci-fi metaphor for America’s occupation of Japan everywhere that premise needed to go.
  • High-school hijinks. Everybody can identify with school drama and school romance and school comedy. I have no particular problem with school-based stories, except when combined with other premises that I already take issue with. Throwing some stereotypical shy-students-in-love-dodecahedron tripe in with a contrived romantic-comedy harem or Japanese Liberation Front sci-fi war saga, and it’s bound to be trouble.
  • Strong-headed student council president. This falls under high-school hijinks, really, but deserves special credit. Oh! Great ruined this character archetype for me with Tengo Tenge, though others had damaged it before him.
  • A demure, frail, wheelchair-bound, kind-hearted blind girl. What? That’s a joke, right?
  • Mysterious science-experiment-girl. Not the redhead in the picture above, but there’s what amounts to a djini in a bottle that has escaped from the evil empire’s scientific laboratories. This isn’t a thematic dead horse or anything.
  • Mysterious ancient magic-girl. Same girl as above. Her mysterious sci-fi past also appears to be some kind of mysterious magical mythology past. Oh boy, this is really starting to add up.

But some how it’s working. I’m still not clear on why I even gave Code Geass a chance. There have been other titles that were well-received by the discerning anime fans that I just never got around to (such as Nadesico, also featuring giant robots), but fourteen episodes in I’ve found that production studio Sunrise has risen above the traditional confines of its component genres. The principle characters are accessible, in that you can readily identify the familiar archetypes they’re built around, but have layers of complexity built onto them. In most cases, this is done without getting too heavy-handed about character development.

Despite the heavy, heavy handicaps this series brings along from its very conception, Code Geass is a solid series with well-executed action sequences, an interesting cast of characters, excellent production values, and good pacing. Give the first couple episodes a chance, and it may draw you in, too.

Jean-Paul's Menagerie

Jean-Paul Nwynne has a variety of allies available depending on the circumstances. Each uses the Force of the summoning as a baseline for its attributes, skills, and the strength of its various powers. Spirits of 3 or more Force get one Optional power, which allows for a pretty broad variety of servants.

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IKFATE and wikis

Manning the trenches

A while ago I installed a copy of Mediawiki for giggles. I wasn’t dead-set on what I wanted to do with it, so I figured I’d put some old Iron Kingdoms web forum content into it. The Privateer Press server has had issues in the past with its search tool, so having a bunch of info at my fingertips on a server that isn’t likely to be bogged down seemed like a reasonably-good idea. Problem: I didn’t populate it in an automated fashion and copying & pasting hundreds of forum posts is tedious. Horribly tedious. I’ll have to muster an army of wikimonkeys to get that task completed, or get an awful lot better at HTTP scripting.

Enter the Spirit of the Century SRD, a website containing the OGL information from Evil Hat Productions’ new RPG. Since it’s open content, I can wrench on it just like the FATE 2.0 rules, but secure in the knowledge that I’m dealing with something that isn’t about to be made horribly outdated by FATE 3.0. What a great chance to kickstart a stalled Iron Kingdoms conversion while brushing up on my wiki-editing skills. I haven’t gotten very far into things just yet, as there is a lot of 1920’s pulp fiction baggage built into the pre-set skills, stunts, and such, which will take some time to properly remove.

So if you’re interested in an Iron Kingdoms Roleplaying Game that isn’t caught up in the sacred cows and proud nails of the d20 game system, come on down to the Gobbernomicon and chip in a bit. The Resources, Gadgets & Gizmos, and Character Ideas articles are in particularly dire need, though any constructive input is appreciated.

*Edit March 6, 2007: Hey neat, somebody else has been working on an IK conversation of Spirit of the Century, here.

Figurine Post of Noteworthy Win

Haruhi Suzumiya Peep Shot

Hi. I’m not a collector of scale models of female anime characters. I am most certainly not somebody that purchases dozens of them and then compulsively posts photographs of them. I’m not somebody who is really interested in ever doing so, even were an awful lot of disposable income and free time land in my lap.

That said, HappySoda has put together this excellent guide to help you, the novice taker-of-figurine-photos, get started. I like Haruhi Suzumiya as much as the next guy — well, maybe not as much as the guys that own dozens of 1/8 scale PVC replicas of her with removable skirts and such — but any well-executed ribbing of fanboy clichés make my day a little brighter. Well played, sir. Well played.

State of the Union

2006 word frequency

I’ve been working on some projects, at the pace my work and family obligations allow, and have found some pretty cool stuff out there. Related to the HTML Grapher I found several months ago, though only tangentially, is State of the Union an interactive index of every State of the Union address from 1790 to present. Key words (excluding particles like “a,” “the,” “in,” and so forth) are tallied laid out relative to the individual speech being viewed and relative to the entire texts of the 217 addresses. Ladies and gentlemen, the state of this index is strong.

panem et circenses

clown_500.jpg

Two things only the people anxiously desire — bread and circuses.
–Juvenal

Superbowl Sunday is upon us again. Millions of Americans that cannot be bothered to pay even slight attention to the activities of their government will passionately cheer for overpaid adults playing a child’s game. They will project loyalty and pride in the performance of these athletes, who nominally represent the cities of Chicago and Indianapolis. Through a complicated web of inflated rivalries, viewers that don’t hail from the midwest will root for or against one team or the other.

Or were you planning to watch it for the ads?

Ghost Hunt

Minnie's watching

Ghost Hunt grabbed my attention with its first episode, and has been reeling me back again and again for ten episodes now. I anxiously await each release from the small cluster of fansub groups that purvey this title.

Each plot arc takes a few episodes to resolve, balancing accessibility with mystery. As a series that revolves around a team of paranormal investigators, Ghost Hunt faces the pitfalls of the genre: the writers must not make the solution too obvious, nor can they make it too arcane. The basic structure follows a simple structure that helps assure that this balance is reached. First the problem is introduced, with its new characters, setting, and the particular symptoms of the haunting or curse. Then the regular cast peels things back a layer or two, easing the audience into the particular parapsychology that will be used to resolve the case. In one cast we learn about poltergeists, in another about onmyouji curses, in another we learn about the paranormal properties of dolls. With this foundation, the parapsychology and the facts are thrown against each other. Investigation and experiments yield a theory or two, and the audience has a solid opportunity to puzzle things out. Ten episodes in, each story has been wrapped up tidily in the end without insulting or frustrating its audience.

The production value has been quite good. The character designs are a bit shoujou, but not enough to grate. The stories are the primary focus of the series, which I appreciate. Mid-series, I give Ghost Hunt a solid A-. Check it out.